Added: 5 years ago
From: sampo
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  • This is PHYSX BY: GUESS WHO ??? NVIDDDDDIIIIIIIIIIAAAAAAAAAAA CORPORATION. HAVOK DOESNT EVEN TOUCH THESE GPU ACCELLERATED RIGID BODIES.

  • why the fuck would you post this is havok when it's not ? do your studying correctly fanboy

  • never seen a tech-demo when someone points a video at the screen, and they mislabel the technology.

  • Looks a lot like Havoc to me. I didn't think nVidia had bought out Aegia in 2006 yet. WEll regardless, this is really early stuff, or still Havoc. Notice how things break away without much regard to gravity. Physics back in the day. Reminds me of Battlefield 2's 'freak out' ragdolls.

  • Heh, DMM and Euphoria laugh at this now.

  • @matey27 5/10

  • Wow, its almost 5 years old

  • @matey27 You're either a troll, or a massive idiot. I can't quite tell.

  • @lukey405 A Combination of Both?

  • @Peachesz420 They do tend to come hand-in-hand.

  • It's funny how every physics demo seems to be located on the moon.

  • Ahaha the Wii cannot do HDR. The gpu in the Wii was designed long before hardware could support HDR. It can do bloom which is often used to simulate HDR but certainly not the real thing. Hell it uses software shaders which is ps2/geforce 4 level tech. They really push that hardware to produce some decent graphics but its really outdated.

  • @greyfoxzero

    And that's the reason why Nintendos next console is scheduled for 2012.

  • @matey27 First of all, learn to spell.

    Second of all, the Wii has shit graphics hardware.

    Third of all, you have no idea what you're talking about.

  • @matey27 You don't even understand what GPGPU is. How do you expect to discuss this subject with someone?

  • @matey27 Believe me, what you know are not facts. Hollywood has no unified shader architecture and therefore it's impossible to run GPGPU APIs on it.

  • @matey27 Quit being stupid. No unified stream processors, no GPGPU support. And it's impossible for either Wii or GameCube to comply with OpenCL because the first OpenCL version was only released on November 2008.

  • @matey27 Wii's Hollywood GPU doesn't have unified stream processors and doesn't support AMD Stream, OpenCL or DirectCompute. Therefore, it's not GPGPU hardware.

  • GUYS it says NVIDIA in right bottom corner... PS3 uses some kind of ATI chip

  • @eilif9 ps3 uses nvidia while xbox uses a ATI radeon better but the ps3 is more compact but they both can do the same proven bye the crytech team they should just stop wiht the fanboyness of all the ps3/xbox 360 fanboys

  • @skrili Yes that was right,.... Lol theyre both just a heap of garbage though.

  • sure pc<3

  • This vs Lagoa Multiphysic

    Lagoa wins!

    

  • Comment removed

  • Bullshit, this is PhysX, you can check your self the small nvidia logo on the screen....

  • @pedronunogarcia I do believe that it is Havok FX as nVidia was a part of the project when it first started.

  • @ninjatogo if u say so... anyway PhysX is away from this anyway check it up:

    watch?v=iyg9HgiD8X0

  • Loel loel loel , Iz a t-rex frum jurazic perk

  • all looks good but things should fall 1.5 times faster than this!!! it looks like it's in space! amirite?

  • urite

  • lol its slow because they trying to emphasis the physics...obviously its a demonstration

  • lol. УГ.

  • They should combine all the good things of all the engines into one euphoria with dmm for wood rock and other stuff the a good dynamic water simulator becuz dmm cant do that yet and good collision detection... but like the xbox and ps3 pairing up it will never happen

  • and then the computer explodes

  • They should combine the human physics engine endorphin with the objects and physics from Havok... Imagine, the rise of fatalities due to overload of awesomeness in the brain would rise steeply...

  • havok always appears low gravity....

    euphoria is much better

  • euphoria is an natural animation engine, not a complete physics engine. also, nothing keeps you from changing gravity and mass parameters in havok (or any other engine like it)

  • camboIII obviously doesn't know what he's talking about...

  • lol cambolll havok is objects and euphoria is characters.

  • euphoria is for simulating human behaviour im sure you meant DMM

  • Low gravity is very easy to fix.

  • I didn't mod u down btw. I think a lot of these low gravity effects are from trade offs with performance i.e. calculating the orientations, rotations, and trajectories of many different objects at once. I'd bet the lag is created by a delay from calculation if anything.

  • In many tech demos, the calculations and such have not been optimized and require much more proccessing power than when they are finally released.

  • Maybe it is a matter of license. ATI is developing their own engine with havok, maybe nVidia can do that to. Its just speculation, though. Intel probably has an interest in selling havok licences to both competitors (nV and ATI).

  • havok? it says nvidia in the corner of the screen..nvidia owns ageia, havoks main competitor.

  • It is just a presentation from nVidia.

  • Yes, exactly what I said. So it can't be Havok because nVidia is Havoks competitor.

  • If havok runs on nvidia it is good for nvidia.

  • euphoria is better :D

  • you mean digital molecular matter (thats the other thing in the star wars game)

  • That one rocks :D

  • what? thats euphoria dude... i mean the engine that gta iv uses and i guess sw:tfu uses it 2... thats what all the vids say and naturalmotion says that 2 and they made euphoria

  • whoops sorry, I thought you ment something else

  • sjoerdkoala12

    np ^^ haha nederlander :P

  • Yo mean the AI behavior/ physics program that has nothing to do with this at all? heh...

  • is THIS or ANY OTHER DEMOS LIKE THIS NAYWHERE AVAILABLE????

    I WANT THEM SO MUCH!!!

  • have you tried google?

  • i have... but these demos i got are not so funny like this. skelet museum or destruction havok...

    i want them game like. like this!

  • They come with disks you get with Graphics cards.. Or, go to CES or GDC.. or Nvision to grab a disk like i did.

  • museum bowling

    when 10 pins just won't do

  • kinda sad they stopped working on the Havok FX

  • Proprietary standards like PhysX or Havok FX would become obsolete when GPU manufacturers adopt OpenCL and DirectX 11.

  • OpenCL are thing and DX11 another thing why u mix it .

    DX for windows only While OpenCL r for all platform .

    and will have GPGPU ability thta's make application use GPU power in non-graphical calculation .

  • Again for all the non-educated people out there. Physics has nothing to do with graphics. It's how objects interact with it's environment and with other objects. DirectX only handles graphical rendering.

  • where i can download this demo ?

  • rafa this video is from year 2006

  • awesome where can i get the demo?

  • Didn't look that impressive - knowing that theres a specific GPU working on it. I thought by having an aditional hardware for physics you'd get something jaw-dropping...

  • thats not havok thats AGiea

  • R u gay?

  • what the fuck kinda question is that? no im not dumbass

  • lol, sorry, I was just not feeling like having a normal conversation.

  • haha

  • nerdsRgay = closeted FAG!

  • no way, it's a pc.

  • he was just askin, jesus people these days.

  • While it is annoying console users seem to think everything cool they see is for their chosen platform, I agree people are being needlessly mean to the guy.

    The PS3 is perfectly capable of reproducing these physics simulations thanks to cell, but having the available texture memory and polygon pushing power to render them all is questionable.

  • esepcially with the cells pathetic cache, lack of RAM aND cache is a course for nightmare

  • @AnnoyedDragon rambus designed xdr dram to be very cost effective high speed memory solution well meeting performance requirements for very demanding intensive tasks such as large scale rendering & physics even inside PS3. Just look at uncharted 2,god of war 3,gran turismo 5,killzone 3 or any other exclusive in the works for PS3 as a trstiment to PS3's rendering & physics capability limits.

  • @hardkoregamer1981 While the memory may very well run at the speed needed, more memory would always be helpful.

  • @hardkoregamer1981 transfer speed id 28GB/s ddr3 at 1333MHz in triple channel is 31GB/s. so it isnt fast. and its only 256MB not mutch a 500 dollar pc has 2-4GB of ddr3 ram ...

  • Comment removed

  • @hardkoregamer1981 by that time ddr4 will be out or whatnot and agian rambus will be slower,,

  • @henryhenriquez sorry to tell you but it's the other way around rambus is far a head of the others well their the ones playing catch up & acquiring rambus's assistance.

  • @hardkoregamer1981 sadly no... rambus is so slow right now... already tells that..

    gddr5 rapes rambus so badly lol.

    nevermind ddr3. like i said on luanch it was equevelent to ddr3 in dual channel mode..

    you cant make frog jumps in tech my friend.. doesnt happen

  • @henryhenriquez xdr dram 2 it trumps gddr5 by miles

  • @hardkoregamer1981 oh really does xdr transfer at 180GB/s?

    last i know xdr transfer at 28GB/s...

    its all fine on black and white but the real world is rought...

  • @hardkoregamer1981 XDR2 achieves up to 102.4 GB/s, while GDDR5, as implemented in the graphics cards currently available, tranfers up to 177.4 GB/s.

  • @AnnoyedDragon

    "The PS3 is perfectly capable of reproducing these physics simulations" xD dont make me laugh dude.

  • @linuxpowerification The PS3 is capable of it. That's what the CELL processor does best, physics. What it lacks in is texture filling.

  • @linuxpowerification No... he's right dude. No fanboyism here, its just the way architecture of the cell processor. I can whoop the PS3 with my computer, but, games like Mafia 2... it does PhysX and my CPU (because its not optimized for it, and the consoles have been) buckles. [I have an ATi Radeon].

  • @mbe102

    no his not right,the cell is very weack against a gpu.

  • Yeah.

  • Also as shown by the Havok FX demo's themselves object collision on a modern GPU lags around 100,000 convex collisions, check the water & boulder demo if you don't believe me. PhysX spec says it is capable of 533,000 convex collisions which puts Havok FX to shame.

    In addition while it is true Havok FX cannot perform collision detection it can when combined with the CPU, so much for it offloading off the CPU when it needs it to do real physics.

  • lol, is that you pottsey?

  • Despite all the bad things being said about Ageia at least they have a decent number of playable games out right now. I've yet to see anything 'impressive' regarding Havok Fx outside of tech demos, considering it also leaches GPU performance while Ageia is dedicated PhysX is looking the better option.

  • Are you an idiot? This doesn't take anything off the GPU at all, IT'S A DEDICATED PHYSICS PROCESSOR which just happens to be a video card also. The rendering is done on a SEPARATE CARD! Plus, it's about half the cost of the Agia for equal performance and 9 times the performance for equal cost. ATI/AMD win here, Agia is dead in the water already.

  • Wah O_o is this guy serious? What an epic demonstration of stupidity! Have you even read up on what you are preaching? Half the price? Nine times the performance? You are so lost in hype you have no idea if what you said is true yet you will dribble it everywhere regardless.

    YouTube doesn't offer enough space to explain it to you, 500 char just isn't enough to list everything you are ignorant about. Instead I beg of you to do more research... please do.

  • "500 char just isn't enough to list everything you are ignorant about"

    Nice one. May I borrow?

  • 500 chars multiplied by 500 post is not enough lol

  • The havok engine is only good for effects. The CPU is unaware of the particle locations, therefore they cannot effect the gameplay. Ageia doesn't have this problem. And, that is another GFX card that should be used for GFX. The Havok engine is good for little particles and lots of them, but Ageia is good for actual Physics simulations. For example. Havok FX has yet to show a cloth simulation or structural simulation, especially in which the player is effected by.

  • In addition to the above Havok FX eats pixel pipelines to run the calculations; so if you are running a low to mid range GPU there won't be any spare as they are already all in use by the game, even with high end cards shader heavy games like Oblivion will leave few spare.

    With this in mind only high end or SLI GPU set-ups will be able to use Havok FX, do we really want to limit physics to only the enthusiast crowed?

  • yes!

  • well, ati seems to agree with a short on shaders, their new 3800 series has 320!(8800 gt has 120 something)

  • That was a year ago and Havok FX is dead now, so the arguments back then don't really apply to modern GPU physics. The method used today have different pros/cons; for instance both Nvidia's and ATI's GPU physics programming languages are incompatible with each others hardware, meaning a game that uses either one won't work on the others GPU.

    The high system requirements still apply however.

  • Which is why we will never see either of both technologies in a game... you can't expect developers to write such a big part of their game twice.

    Which is why we are loosing to consoles for real this time.

  • "Which is why we are loosing to consoles for real this time."

    What does the feasibility of using hardware based physics processing in games have to do with the current position of PC gaming in the market? Besides PC gaming is only really doing bad in retail compared to consoles, most of today's PC gaming market is in online distribution which sales figures never take into account.

  • Nothing vibrates or shakes, which is not realistic.

  • You wouldn't know dude...

    They're "Holding" a camra, Could be disolute.

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