the only thing I can't figure out is how you are usiong the Wind Serpent's Fang instantly like that. Every time I try it I'm always way too high off the ground to follow through. Can someone please tell me how that is done?
how is the hitstun and damage calculated on a fatal counter? I though it only affected the initial hit of a combo, but that wouldn't explain why you can do 56 reps on a fatal counter...
The combos in this video aren't really too impressive in terms of damage, considering the first two are counter hits and the last is a fatal off a fully charged move.
@TalezofMetal no, its not, the longer the combo goes the less hitstun moves inflict which means less time for the next one to connect. While hazama can do it for a good while, its not an infinite and the proration will eventually make it so it no longer does damage even if he is able to carry it on for an obscenely long time. The main usage for this combo is helping hazama gain heat which is a bit factor in actually doing damage with hazama (explained like you were a newb, sorry if you're not)
@TalezofMetal well....a lot of hazamas stuff is trolling type moves, whats that? you want to come in and charge at me, not with my command throw you're not. its a lot of mind games and forcing the other player to play at your pace if you know what you're doing. So, it is mean as a trolling/taunt loop, but its not something that breaks the game or makes the match unfair either.
Like any loop, this loop is not too hard to nail once you get used to the timing. And yes, it does feel awefully stupid the way it is (at least to me)...
Probably gonna be the next thing Arcsys fixes; I'd like it if it was a hotfix like they did for Makoto parry-loop. All they need to do is add repeat-proration to j.214B. That way you can still use the move as a combo extender, but not to that *Extend*... "epicrimshot"
For the 100% meter gain combo, it requires two things, you being in the corner and hazama scoring a fatal counter off of the charged version of rising fang, which while according to the CS2 frame data puts him at -18 if blocked, granted he has a lot of pushback now in EX, think of risk v. reward. However if you do get fatal countered it's probably wise to burst during devouring fang since Haz is in CH state and he hasn't built much meter. If you don't have it, learn.
that is not easy.....i have been trying to do that loop of 214B.....for awhile...still haven't master it, not even close...... >.> is way harder than it seems lol.....don't be fool XD
you have to hit both hits of 5C and have master the instant j.214B if not the opponent will recover when it lands on the floor....is a pain in the butt
@DecipherCiel yes i do that ^^ even though my input can fail because....
from 2C to 8214B.....is not easy for the thumb if you practice for 20min straight to master that specific loop lol......XD; unless on arcade stick or control stick users(my PS3 controller stick is kind of broken.....so i avoid it using since it does random button commands if i do harsh movement on it....it can make me burst from nowhere)
I dont like the people saying Hazama is hard to use. Whenever i drop a Hazama combo, i get pissed at myself because i know there are people out there that can do the combos like butter. Jourdal's right, if you know how to use Hazama, or ANYONE else, it's not "hard". If you can't get the combos after so long, then that's not because the character is hard to use. It's just that you suck.
@warl94 its not that hard, pretty much every hazama in videos can do it to an extent. And there is a player in cs2 that does it in videos. Its all just practice, once you get it down..
@jourdal the TK combo is usable in CS2? i've never seen it and actually tried it once but hitstun doesnt seem to last long enough. Or did you just mean the dash 5c?
I think this is a good demonstration why ASWs choice not to have meter gain decay, regardless of damage decay, may have been a questionable move.
Thankfully this loop requires such absurd precision and accuracy even top level players have trouble pulling it off this many number of reps, but still.
I mean, yeah, of course there is. I'm one of them... or will be when I can get my hands on this game so I can stop using around 50 cents a game...
I'm not talking to the Hazama players that do these things online, but the people who are complaining that Hazama is so broken without knowing the effort required to do things like this.
want an advice so you won't get this combo in your faces? Don't let Hazama fatal counter with rising fang
Hazama my dear main character we gonna have some fun together on extend : ) I can't wait for my friends saying " Fucking character, he is broken" hahaha
Is this actually ment to be doable or is it some sort of programming slip? Because if not, I'm breaking my wow to my friends never to touch Haz again.
Yeah, proration on 6c is through the roof now ain't it? Quite sad how Arc we're like: "You know, Haz got 6c that he never used, let's make it viable so he can do awesome looking combos!" And for extend "Oh, it was abit too good, PRORATE THAT BITCH! You mad, Hazama players?"
@colpro73 yeah they're people just like us. In fact Just a side note, if you jump into a Japanese room, just say "chotto nihongo woh hanashimas, demo..." lol dang I'm forgetting the Japanese word for join...but anyways, it's pretty much asking can I play w/you guys. I think once people dispel myths and just try to be civilized, we can have more fun :) not that anyone said anything derogatory. I'm just making a side note - but @ any rate jourdai, I'm assuming Hazama does a (backwards) tigers kne
@NeoItachi000 you can do it in CS2 i believe its the same difficulty. Trust me its fking hard the time on everything is pretty hard especially the dash after the TK 214B
@VietSon1cBOOOM i don't have the game to test it, i play it with some friends so...don't have time to see how hard it is. Watching the comments from players tell me so (that's fucking hard) but that's the funny stuff, that's make the characters more funny and i'm gonna learn it, probably taking me some time, but that's the funny stuff to play Bureiburu.
Lol that is easy well to me anyway been using tiger knee 214b at the end of block strings with hazama before he got these crazy loops in extend the combo is easy to
@jourdal I haven't been keeping up with extend videos, This makes Hazama a very dangerous character. Not that he hasn't always been, but what I'm getting at is after a solid mixup he has the ability to pretty much kill in his next combo. If his Houtenjin combos still do big damage that is? Also the only styling Noel was in CS1 : (
@colpro73 - Japanese players drop even easier combos than that from time to time. Just because they're Japanese it doesn't mean that they're perfect fighting machines... they drop combos, they make mistakes, and some play even worse than people of other countries.
Also, just because that combo is slightly tough doesn't make it any less retarded in terms of damage and Heat gain.
@RX7jkr In terms of execution, they are pretty high. The combo is by no means easy and that should always be taken into account. Kyaku was/is a one hit death machine because he can set up Carl's unblockable flawlessly. That doesn't make Carl a one hit death character if you get my point. Also, not saying Hazama isn't a great character just that this alone doesn't make him as retarded as the top.
@RX7jkr lol you went a bit overboard with this response..i don't think anyone was putting japan on a pedestal, at least not to the extent you're implying.
@colpro73 lol Ease of use doesn't factor into tiers. Also, not all Japanese players are godlike at executing combos, A lot of Japanese players are just average Joes, it's just that the Japanese average Joe beats the American average Joe in terms of overall skill. If you dedicate enough time to practicing the combo, you can get good at doing any combo even if you are American :3
@TheOnlyLunaKage That's true but you won't see people doing that all the time. It's one thing if you're just godlike but 1 combo that starts from a fatal counter flash kick while the opponent has their back to the corner doesn't seem all that big of a deal. For now anyways until newer things are discovered.
Wait WTF, how are you able to do Wind serpent's Fang like that?
OrpheusZero 3 days ago
@OrpheusZero tiger knee it like a bawse.
if you're familiar with dustloop notation, it would be
[5C> 2C> 2147B> land] x N
nicholaxxx 2 days ago
wow
myNAMEisNOTjordan 3 days ago
This is kind of... sad... Hazama's movements used to be better, less repetitive =(... But I'm excited to do new combos, anyway XP.
AliciaDarky 1 week ago
the only thing I can't figure out is how you are usiong the Wind Serpent's Fang instantly like that. Every time I try it I'm always way too high off the ground to follow through. Can someone please tell me how that is done?
LinkZero64 1 week ago
how is the hitstun and damage calculated on a fatal counter? I though it only affected the initial hit of a combo, but that wouldn't explain why you can do 56 reps on a fatal counter...
shaolinotter 2 weeks ago
"hazama" indeed.
koreankimchikun 2 weeks ago
Oh my god wow.
violentincantation 1 month ago
5k, 100 Heat? Yep, you'll ALWAYS be A Tier Hazama, lol.
SpanishFly120 1 month ago
The combos in this video aren't really too impressive in terms of damage, considering the first two are counter hits and the last is a fatal off a fully charged move.
And yet youtube still cries for nerfs.
CaptainSaltyPete 1 month ago 6
The more i watch these combos, the more i think those TK loops are infinites.
...wait, it's not an infinite...right?
TalezofMetal 1 month ago
@TalezofMetal no, its not, the longer the combo goes the less hitstun moves inflict which means less time for the next one to connect. While hazama can do it for a good while, its not an infinite and the proration will eventually make it so it no longer does damage even if he is able to carry it on for an obscenely long time. The main usage for this combo is helping hazama gain heat which is a bit factor in actually doing damage with hazama (explained like you were a newb, sorry if you're not)
drhikarisan 1 month ago
@drhikarisan thanks. I was worried this would become the new taunt loop X_X
TalezofMetal 1 month ago
@TalezofMetal well....a lot of hazamas stuff is trolling type moves, whats that? you want to come in and charge at me, not with my command throw you're not. its a lot of mind games and forcing the other player to play at your pace if you know what you're doing. So, it is mean as a trolling/taunt loop, but its not something that breaks the game or makes the match unfair either.
drhikarisan 1 month ago
Goddamn Loops
TheSekusen 1 month ago
This makes me so happy in my pants.
AmishChief 1 month ago
Hazama gj! :)))
DamedaZenZenDameda 1 month ago
Like any loop, this loop is not too hard to nail once you get used to the timing. And yes, it does feel awefully stupid the way it is (at least to me)...
Probably gonna be the next thing Arcsys fixes; I'd like it if it was a hotfix like they did for Makoto parry-loop. All they need to do is add repeat-proration to j.214B. That way you can still use the move as a combo extender, but not to that *Extend*... "epicrimshot"
Dixxhead 1 month ago 3
This has been flagged as spam show
Dudes, this is totally like, wayyyy overpowered cause like this gangsta troll hazama can get maximum heat off like, any hit at any time, dudes man.
You weaboos need to stop playing your anime games and play a real man's game like mortal kombat.
*quietly listens for the sound of jourdal shooting himself*
BatousaiJ 1 month ago
@BatousaiJ I would if this was funny and or clever in the slightest.
jourdal 1 month ago 2
@jourdal Silly jourdal, I was going for "annoying and immature."
BatousaiJ 1 month ago
@BatousaiJ You got blown up and don't want to admit it. lmao
colpro73 1 month ago
@BatousaiJ BJ, you NEED the gifs when you say stuff like this lol.
OhRishtopher 1 month ago
If someone mastered this ... ;-;
AzureInnovator 1 month ago
@AzureInnovator Nothing would happen. lol
colpro73 1 month ago
so can this loop be done without a fatal counter? Obviously it wouldn't do 5K and get 100 heat but still
RMG8S 1 month ago
@RMG8S yeah he can do it off a lot of starters
jourdal 1 month ago
For the 100% meter gain combo, it requires two things, you being in the corner and hazama scoring a fatal counter off of the charged version of rising fang, which while according to the CS2 frame data puts him at -18 if blocked, granted he has a lot of pushback now in EX, think of risk v. reward. However if you do get fatal countered it's probably wise to burst during devouring fang since Haz is in CH state and he hasn't built much meter. If you don't have it, learn.
duo317 1 month ago
that is not easy.....i have been trying to do that loop of 214B.....for awhile...still haven't master it, not even close...... >.> is way harder than it seems lol.....don't be fool XD
you have to hit both hits of 5C and have master the instant j.214B if not the opponent will recover when it lands on the floor....is a pain in the butt
thanks for the videos again Jourdal! :D <3
xtremetitox 1 month ago
@xtremetitox Try doing 8214 B , its easier .
DecipherCiel 1 month ago
@DecipherCiel yes i do that ^^ even though my input can fail because....
from 2C to 8214B.....is not easy for the thumb if you practice for 20min straight to master that specific loop lol......XD; unless on arcade stick or control stick users(my PS3 controller stick is kind of broken.....so i avoid it using since it does random button commands if i do harsh movement on it....it can make me burst from nowhere)
xtremetitox 1 month ago
@xtremetitox You play on a controller? Wow, respect.
DecipherCiel 1 month ago
@DecipherCiel 2147B lol
Zaigar 1 month ago
@Zaigar 8214B is easier .
DecipherCiel 1 month ago
His TK combo isn't really that hard, you just need to get use to it. Just delay 2c.
DecipherCiel 1 month ago
Dat balancing.
TheHondaBull 1 month ago 13
...Man. I think Hazama's a great character to play, and I main him, but this is pretty ridiculous <_<
jellotek 1 month ago
I dont like the people saying Hazama is hard to use. Whenever i drop a Hazama combo, i get pissed at myself because i know there are people out there that can do the combos like butter. Jourdal's right, if you know how to use Hazama, or ANYONE else, it's not "hard". If you can't get the combos after so long, then that's not because the character is hard to use. It's just that you suck.
VavvSF 1 month ago
Such a simple combo, fatal into 100 heat and good damage :|
Crevox 1 month ago
@Crevox The starter is crap tough :/
AnonymousBrawler 1 month ago
@AnonymousBrawler Well yeah, it's a fatal. But once you land it, jeez...
Crevox 1 month ago
that combo is harder thn it looks, just b trying to dash before the 5C it's hell and i would bow to anyone that can perform this online
warl94 1 month ago
@warl94 its not that hard, pretty much every hazama in videos can do it to an extent. And there is a player in cs2 that does it in videos. Its all just practice, once you get it down..
jourdal 1 month ago
@jourdal 2 actually.
colpro73 1 month ago
@jourdal the TK combo is usable in CS2? i've never seen it and actually tried it once but hitstun doesnt seem to last long enough. Or did you just mean the dash 5c?
drhikarisan 1 month ago
@warl94 is that tiger kneed
narutoxgamester 1 month ago
moral of the story kiddies, dont get CH/FC by hazama
The More You Know
SailorEevee 1 month ago
I think this is a good demonstration why ASWs choice not to have meter gain decay, regardless of damage decay, may have been a questionable move.
Thankfully this loop requires such absurd precision and accuracy even top level players have trouble pulling it off this many number of reps, but still.
TechSY730 1 month ago
He is NOT broken! The TK look is harder than it looks!
Try it yourselves when you get the game and if you are able to pull off any combo you see here with ease ONLINE, then complain!
Dice12K 1 month ago
@Dice12K *Played CS1 Lambda* :D
kenja0 1 month ago
@Dice12K theres a hazama in cs2 who does these ONLINE GASP
jourdal 1 month ago
@jourdal He's not the one complaining though. :P
I mean, yeah, of course there is. I'm one of them... or will be when I can get my hands on this game so I can stop using around 50 cents a game...
I'm not talking to the Hazama players that do these things online, but the people who are complaining that Hazama is so broken without knowing the effort required to do things like this.
want an advice so you won't get this combo in your faces? Don't let Hazama fatal counter with rising fang
Dice12K 1 month ago
Wow! That looks easy!
Nutsyism 1 month ago
This could actually be a viable surprise oki option if you delay it. And once you've scared them into blocking forever you're already winning.
pieoverlord 1 month ago
Hazama my dear main character we gonna have some fun together on extend : ) I can't wait for my friends saying " Fucking character, he is broken" hahaha
IJustWannaDream 1 month ago
Oh god. These comments are killing me haha
wtfbbqgtfo 1 month ago
Hazama the best.
orochishade 1 month ago
'Why I stopped playing Blazblue and just decided to watch footage instead. XD
XoulsRainez 1 month ago
Is this actually ment to be doable or is it some sort of programming slip? Because if not, I'm breaking my wow to my friends never to touch Haz again.
Kabbe93 1 month ago
@Kabbe93 no glitch lol,some of his other heat gain options were nerfed so this is the most adequate way to build silly amounts of meter
jourdal 1 month ago
@jourdal
Yeah, proration on 6c is through the roof now ain't it? Quite sad how Arc we're like: "You know, Haz got 6c that he never used, let's make it viable so he can do awesome looking combos!" And for extend "Oh, it was abit too good, PRORATE THAT BITCH! You mad, Hazama players?"
Kabbe93 1 month ago
I think i need to turn comments off again before i shoot myself
jourdal 1 month ago 35
@jourdal lol
darkleon 1 month ago
Haz-Amazing heat gain!!!
0Edyzredy 1 month ago
Building meter like a boss
khaoz77 1 month ago
I think j.214B should have repeat move proration. Sure, it's not an easy loop by any means, but loops by their nature are boring.
Omniofaco 1 month ago
@Omniofaco loops.aren't.going.anywhere.ever.period.
jourdal 1 month ago
@colpro73 yeah they're people just like us. In fact Just a side note, if you jump into a Japanese room, just say "chotto nihongo woh hanashimas, demo..." lol dang I'm forgetting the Japanese word for join...but anyways, it's pretty much asking can I play w/you guys. I think once people dispel myths and just try to be civilized, we can have more fun :) not that anyone said anything derogatory. I'm just making a side note - but @ any rate jourdai, I'm assuming Hazama does a (backwards) tigers kne
shuujin008 1 month ago
@shuujin008 yep, tk j214B
jourdal 1 month ago
@shuujin008 Forward or backward, doesn't matter. I do it neutral for CS2 and it works fine.
colpro73 1 month ago
Nice. We need the game to see how hard is to link TK 214B into 5C-2C, etc.
NeoItachi000 1 month ago
@NeoItachi000 you can do it in CS2 i believe its the same difficulty. Trust me its fking hard the time on everything is pretty hard especially the dash after the TK 214B
VietSon1cBOOOM 1 month ago
@VietSon1cBOOOM ive been told it was easier, we'll all see in a few weeks
jourdal 1 month ago
@jourdal Oh dam really? I just recently been attempting the loop on CS2 and i've been struggling pretty hard in-game hopefully its true
VietSon1cBOOOM 1 month ago
@VietSon1cBOOOM it's not hard, but the proration makes it impossible to go for more than 2 reps
mariusrhpsd 1 month ago
@VietSon1cBOOOM i don't have the game to test it, i play it with some friends so...don't have time to see how hard it is. Watching the comments from players tell me so (that's fucking hard) but that's the funny stuff, that's make the characters more funny and i'm gonna learn it, probably taking me some time, but that's the funny stuff to play Bureiburu.
NeoItachi000 1 month ago
Lol that is easy well to me anyway been using tiger knee 214b at the end of block strings with hazama before he got these crazy loops in extend the combo is easy to
jteenking 1 month ago
@jteenking Record yourself doing a 9k Haz combo in CS2 with 5 TK loops. Do it.
colpro73 1 month ago
lol wow if it wasnt for the heat gane this wouldv been boring as hell
HyperDimensional1991 1 month ago
@HyperDimensional1991 dont you play noel?
jourdal 1 month ago
@jourdal I haven't been keeping up with extend videos, This makes Hazama a very dangerous character. Not that he hasn't always been, but what I'm getting at is after a solid mixup he has the ability to pretty much kill in his next combo. If his Houtenjin combos still do big damage that is? Also the only styling Noel was in CS1 : (
ItzxJuStxNano 1 month ago
@ItzxJuStxNano houtenjin combos still do good damage but there's some cool down for meter gain....aside from this loop of course lol
jourdal 1 month ago
@jourdal Implying CSX Noel has loops that build 100 heat :3
TheOnlyLunaKage 1 month ago
@TheOnlyLunaKage noel defense squad GO!
jourdal 1 month ago
@jourdal You gotta understand, Noel's personality makes me want to defend her, SHE'S SO HELPLESS, I GOTTA DO IT!!!
I'd tell her that her breasts are MASSIVE if it would help ease her sorrows ;w;
TheOnlyLunaKage 1 month ago
@jourdal not anymore lol
HyperDimensional1991 1 month ago
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NivMizzetFiremind 1 month ago
I think you are all missing the "Fatal Counter" part right near the corner, this doesn't happen often and you just get punished for fucking up badly
ImgoingtoWC 1 month ago
@ImgoingtoWC You can't get punished for it in CSE because of the huge blowback if they block it.
colpro73 1 month ago
yoweehee
BeaverDeity 1 month ago
5K damage and 100 Heat. Oh Haz, you so silly.
RX7jkr 1 month ago
Oh Hazama, will you ever not be top tier?
TheOnlyLunaKage 1 month ago
@TheOnlyLunaKage If only these were easy. Japanese players drop the TK combos all the time.
colpro73 1 month ago
@colpro73 - Japanese players drop even easier combos than that from time to time. Just because they're Japanese it doesn't mean that they're perfect fighting machines... they drop combos, they make mistakes, and some play even worse than people of other countries.
Also, just because that combo is slightly tough doesn't make it any less retarded in terms of damage and Heat gain.
RX7jkr 1 month ago
@RX7jkr In terms of execution, they are pretty high. The combo is by no means easy and that should always be taken into account. Kyaku was/is a one hit death machine because he can set up Carl's unblockable flawlessly. That doesn't make Carl a one hit death character if you get my point. Also, not saying Hazama isn't a great character just that this alone doesn't make him as retarded as the top.
colpro73 1 month ago
@RX7jkr lol you went a bit overboard with this response..i don't think anyone was putting japan on a pedestal, at least not to the extent you're implying.
jourdal 1 month ago
@colpro73 lol Ease of use doesn't factor into tiers. Also, not all Japanese players are godlike at executing combos, A lot of Japanese players are just average Joes, it's just that the Japanese average Joe beats the American average Joe in terms of overall skill. If you dedicate enough time to practicing the combo, you can get good at doing any combo even if you are American :3
TheOnlyLunaKage 1 month ago
@TheOnlyLunaKage That's true but you won't see people doing that all the time. It's one thing if you're just godlike but 1 combo that starts from a fatal counter flash kick while the opponent has their back to the corner doesn't seem all that big of a deal. For now anyways until newer things are discovered.
colpro73 1 month ago
@colpro73 Fair enough, it's still retarded though :3
Just like 4D to 6k meterless is still retarded :33333333
Low Tier Noel <3
TheOnlyLunaKage 1 month ago
@TheOnlyLunaKage I'm glad I learned Noel when CS2 came out. 4D still good.
colpro73 1 month ago
LOL Haz, you're a heat machine.
OhRishtopher 1 month ago
All above 80% is all good. 1 month left!
AhGweeV2 1 month ago
@AhGweeV2 All good? More like unfairly amazing xD
TheBoredomOtaku 1 month ago
@TheBoredomOtaku Super hard to do = POssible
Check everyone's "Tip top" attack combos. :P
TheRealVordox 1 month ago