Use GI. It will bump your rendering times way up, but the product will be worth the wait. Vray is a good GI renderer, and that is something you should take advantage of.
Use TurboSmooth on those low-poly objects.
Try image based lighting instead of the standard lights.
The specular highlights on the vehicles finish look too splotchy. Or they need to be more sharp, crisp and defined. As in this photo tinyurl[dot]com/2vm5gu See how the sky makes a gradient with the horizon? Goes from light to dark. Where the left headlamp is, you can see the highlight of the sun. Its nice and crisp.
What a poor demonstration of vray's capabilities. Scanline and some raytrace materials could have done this. The modeling is great, but a little extra attention to the materials and lighting could have made this photorealistic since you using vray.
Poor - all!
luka3rd 1 year ago
Idgaf what anyone says best Fake Real Car I've ever Seen' you should work for Game Companies Epicly done ;D
Firelork 1 year ago
a szám kurva szar :)
MrDepecheModeHU 1 year ago
Where you get or how you make texture?
Gamespieler 1 year ago
OO, i mi smo popularni u 3d studiu... Jel mi možeš nekako uploadat taj model?
mafiaknin 1 year ago
typical
even very low quality
pla6ti 2 years ago
awesome!
WoWrazor544 3 years ago
how do you make a video of it
stalker1136 3 years ago
I love it...
ferna2294 3 years ago
nice...music~
woodplus8 4 years ago
God help us all! what have humans become? ARTISTS! with? 3dmediart... good job mate ;)
Rryma 4 years ago 2
My I make a few suggestions:
Use GI. It will bump your rendering times way up, but the product will be worth the wait. Vray is a good GI renderer, and that is something you should take advantage of.
Use TurboSmooth on those low-poly objects.
Try image based lighting instead of the standard lights.
loreleiah 4 years ago 2
Great model but...now focus in mterials...BTW I really love Toyota logo at the end
alomas3 4 years ago
That looks great, better than what I can do!
garfieldgurl 4 years ago
dude thats good.. how you did the transition between full material and wireframe
epreding 4 years ago
Full render. wire render then transition effect on any video editor (studio 8, adobe premier, sony vegas, windowsmoviemaker <----why not..?)
Renddi 4 years ago
the shine on its just not right make it a little more reflective
cruckz 4 years ago
No problem. 3d studio max is a beast of a program.
tech951 4 years ago
The specular highlights on the vehicles finish look too splotchy. Or they need to be more sharp, crisp and defined. As in this photo tinyurl[dot]com/2vm5gu See how the sky makes a gradient with the horizon? Goes from light to dark. Where the left headlamp is, you can see the highlight of the sun. Its nice and crisp.
tech951 4 years ago
Thx for tip
dorlic1 4 years ago
but the rander still not there yet :d
creatingideas 4 years ago
GJ! bravo
PeRcpiskot 4 years ago
the shdaers are very poor
apieduca 4 years ago
Just test rendering all in 1hr...
dorlic1 4 years ago
what were the specs on the machine rendering this?
Fragmasterz 4 years ago
amd am2 64x 4800+ dual core, geforce 7300le, 2gb ram ddr2, hdd sata2, rendered 8h
dorlic1 4 years ago
Please comment and rate
dorlic1 4 years ago
What a poor demonstration of vray's capabilities. Scanline and some raytrace materials could have done this. The modeling is great, but a little extra attention to the materials and lighting could have made this photorealistic since you using vray.
pucsicsal 4 years ago