@gtrjunky The kick, snare & hats samples are all from an Alesis DM5 rack unit.With a small room reverb on the hats,large room reverb on the kick, & bigger reverb on the snare. The kit parts were programmed into Cubase, but edited to make everything slightly out of time the way a real drummer plays. Programmed percussion sounds mechanical if everything's bang on the beat, no human musician ever plays exactly in time.Sometimes mechanical's what sounds good for a track,but I wanted this kit 'real'
listening on headphones i hear you got some cool delays happening there - like the notes are bouncing around left n right - did u record the delays as u played or add them after?
@smiffy373 The guitar was recorded dry, just the valve/tube tone, and the wah. Delays and reverb added when mixing. It's better to work that way as it leaves options open. You can always add fx like delays, but you can't so easily take them off if the track's recorded with them on. I did have a monitor mix I was hearing whilst I was playing, that was set up with reverb and delay, to give me a feel of what the final mix would sound like.But that was just a monitor feed, not being recorded.
@smiffy373 After track laying, it was all mixed using Cubase, so all mixed in software and all done with hard disk recording. I used various software plugins for the delays and reverbs, so no, not strictly a literal rack unit, but a virtual one. I do have an Alesis Q2, quite an old rack unit now, but I still like it, and I have that set up to produce the same kind of stereo delays and reverbs you hear on this track. I didn't use it on this track though.
what a creative piece! rock on!!!
micahguitar14 2 months ago
The tone is pure Satch - this from a Mesa? What settings did you use as I can never get one to sound like that!
m0nk3ym0p3d 2 months ago
What did you use for the drums?
gtrjunky 10 months ago
@gtrjunky The kick, snare & hats samples are all from an Alesis DM5 rack unit.With a small room reverb on the hats,large room reverb on the kick, & bigger reverb on the snare. The kit parts were programmed into Cubase, but edited to make everything slightly out of time the way a real drummer plays. Programmed percussion sounds mechanical if everything's bang on the beat, no human musician ever plays exactly in time.Sometimes mechanical's what sounds good for a track,but I wanted this kit 'real'
codedconstellations 10 months ago
listening on headphones i hear you got some cool delays happening there - like the notes are bouncing around left n right - did u record the delays as u played or add them after?
smiffy373 11 months ago
@smiffy373 The guitar was recorded dry, just the valve/tube tone, and the wah. Delays and reverb added when mixing. It's better to work that way as it leaves options open. You can always add fx like delays, but you can't so easily take them off if the track's recorded with them on. I did have a monitor mix I was hearing whilst I was playing, that was set up with reverb and delay, to give me a feel of what the final mix would sound like.But that was just a monitor feed, not being recorded.
codedconstellations 11 months ago
@codedconstellations so the delays are coming from studio rack unit - not a guitar pedal - or multifx?
smiffy373 11 months ago
@smiffy373 After track laying, it was all mixed using Cubase, so all mixed in software and all done with hard disk recording. I used various software plugins for the delays and reverbs, so no, not strictly a literal rack unit, but a virtual one. I do have an Alesis Q2, quite an old rack unit now, but I still like it, and I have that set up to produce the same kind of stereo delays and reverbs you hear on this track. I didn't use it on this track though.
codedconstellations 11 months ago
@codedconstellations But does it go up to 11 :)))))
sunburst59lp 11 months ago
Great job Dave! Very tasteful and a nice use of the wah!
gtrjunky 11 months ago
@gtrjunky Cheers!
codedconstellations 11 months ago