I've come to the conclusion that this combo is 100% impossible to do online. :/ Any of Taskmaster's meaningful BnB's are ridiculously difficult to execute when even the slightest lag is introduced, which really sucks because his damage output is vicious.
@KenAdamsNSA Well, I say 'whatever you like,' but you can't start it off of random hits from most assists or off of the DHC trick. Still, it's not so fragile that a short starter won't work.
@AdelheidStark Perfect, thanks! I might have to start getting in the habit of sticking out cr. B anyways, considering its priority and range are considerably better than cr. A. Will be practicing this combo tonight!
so, this combo only works in the right corner? I recorded it in training mode in the right corner (the 2nd half, getting the otg arrows and shield skills to relaunch), and hit playback, worked every time in the right corner, never worked in the left corner.
So going to sound like a newb here, but what the hell the timing/trick for getting the relaunch to work? I mean the down charge arrows to shield skill, I can't get it to link. Please help.
But Stark, let's have a combo challenge.. How many TM Spidey Swings can you get in one combo? Post yours and I'll post mine as a response.. Could probably get a number of people in on this challenge.. Go, go, go, go, gooooo!!!
@jamheald Nah, its the right channel.. Just typing too fast on my phone.. But the challenge is still meant for Stark.. I caught it too late, i already entered the comment and couldn't delete it on my phone..
Okay, I have to ask: After a while, your opponent will automatically air recover out of a combo if they've been bounced around too much. How do you manage to continuously overcome that and not lose your combo?
@CODEA You need to not use moves that they'll fall out of. Untechable time degrades over the course of the combo, so you can't keep it going forever, but if you use the moves with the most natural untechable time, you can still keep it going. In this combo for instance, after the first launcher there's a long sequence that you can't do again after the second launcher. But there's enough untechable time on Charging Star, S, and air S that you can connect them before the super even that far in.
Can anybody put up the notations for this? Much appreciated
TheProdigy623 5 months ago
I've come to the conclusion that this combo is 100% impossible to do online. :/ Any of Taskmaster's meaningful BnB's are ridiculously difficult to execute when even the slightest lag is introduced, which really sucks because his damage output is vicious.
KenAdamsNSA 9 months ago
are you shooting 2 or 3 arrows when you pick 'em back up?
Ch3micalboy 9 months ago
Can you start this off with a basic cr. A, cr. B, st. C chain? Or does the light attack in the beginning introduce too much hitstun deterioration?
KenAdamsNSA 9 months ago
@KenAdamsNSA You can start it with a light, with a jump-in, whatever you like. 2M is my go-to poke, though, which is why I demonstrated it with that.
AdelheidStark 9 months ago
@KenAdamsNSA Well, I say 'whatever you like,' but you can't start it off of random hits from most assists or off of the DHC trick. Still, it's not so fragile that a short starter won't work.
AdelheidStark 9 months ago
@AdelheidStark Perfect, thanks! I might have to start getting in the habit of sticking out cr. B anyways, considering its priority and range are considerably better than cr. A. Will be practicing this combo tonight!
KenAdamsNSA 9 months ago
so, this combo only works in the right corner? I recorded it in training mode in the right corner (the 2nd half, getting the otg arrows and shield skills to relaunch), and hit playback, worked every time in the right corner, never worked in the left corner.
PurplePyroPirate 9 months ago
@PurplePyroPirate nevermind, I just did it in the left corner. Im an idiot
PurplePyroPirate 9 months ago
this is too risky. better to go with the regular b&b
3sstudent 9 months ago
@3sstudent risky how?
IAmInHumane17 9 months ago
jesus christ how horrifying
FeanorBR 9 months ago
So going to sound like a newb here, but what the hell the timing/trick for getting the relaunch to work? I mean the down charge arrows to shield skill, I can't get it to link. Please help.
HonorBasquiat 9 months ago
is this the new BnB people are posting about in the SRK taskmaster thread? These are the commands posted there:
c. M, s. H, 6+H, j.M, 6+H, j.H(one hit), air 236M (hold for 3 arrows), land, s.M, s.H, 4+H (shield skill), S, sj j. MMH, 6+H, MHS, land, jump, 236H (hold for 3 arrows), 4+H (shield skill), S, sj. S, wait half a sec, 236H (hold for 3 arrows), 236+LH, tiger knee input super (2369 MH)..
Suiname 9 months ago 6
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ohthecommotion 9 months ago
I can get everything but that last damn tiger knee hyper -_-
Does anyone have suggestions for timing the last hyper? The combo always ends before it comes out for me.
Svenbotuser 9 months ago
Thanks for the moves! Now get outta my face!
DonkeyDisk 9 months ago 2
But Stark, let's have a combo challenge.. How many TM Spidey Swings can you get in one combo? Post yours and I'll post mine as a response.. Could probably get a number of people in on this challenge.. Go, go, go, go, gooooo!!!
DCyclops 9 months ago
@jamheald Nah, its the right channel.. Just typing too fast on my phone.. But the challenge is still meant for Stark.. I caught it too late, i already entered the comment and couldn't delete it on my phone..
DCyclops 9 months ago
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DCyclops 9 months ago
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DCyclops 9 months ago
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DCyclops 9 months ago
@DCyclops Desk? Wrong channel.
jamheald 9 months ago
Pretty sure it's:
2L,5H,6H,jM,6H,H(1hit) xx 236M (land) 5M,5H,4H,S,jMMH,6H,jMHS,j236H,4H,S,jS,j236C xx j236AC,j236BC
BLightning91 9 months ago 2
Inputs please?
HonorBasquiat 9 months ago
You can loop that OTG arrow into charging star-launch to make it hurt even more. Not sure how practical that is though.
rashreflection 9 months ago
i just subscribed. Good videos. One thing.. Can you please post the combo inputs or link to a thread that details how to do this combo? TY
eltwopee 9 months ago
muwhahahahaHAAHHAAha
TheWasteofFlesh 9 months ago
The combo ends with....positive meter gain? Holy shit.
adre2k2 9 months ago 24
HOLY FUCK!!!!!! 700k before the super? That is tooooooo gdlk.
CeeDizzy 9 months ago
Okay, I have to ask: After a while, your opponent will automatically air recover out of a combo if they've been bounced around too much. How do you manage to continuously overcome that and not lose your combo?
CODEA 9 months ago
@CODEA my guess, trial and error. Although there IS a formula for hitstun decay
chris74172 9 months ago
@CODEA You need to not use moves that they'll fall out of. Untechable time degrades over the course of the combo, so you can't keep it going forever, but if you use the moves with the most natural untechable time, you can still keep it going. In this combo for instance, after the first launcher there's a long sequence that you can't do again after the second launcher. But there's enough untechable time on Charging Star, S, and air S that you can connect them before the super even that far in.
AdelheidStark 9 months ago 3
Holy.........................
Kiefermslb 9 months ago
i came
yrsmilekillsme 9 months ago