Added: 3 years ago
From: xskinyx
Views: 279
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  • Great water reflections.

  • I really like it! :)

    I'm working on a terrain engine myself, how did you manage the terrain texturing?

  • I hand painted a control texture. Each channel represents an alpha map for a particular material. Some materials have different properties. For example, the rock has a displacement map and the grass has rim lighting.

  • nice!

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