In Zbrush that creates an actual high poly again, the closest thing to it within 3ds max is simply projecting and creating a normal map off of that (using the projection modifier)
When i try to use the freeform tools, i can only work on the opposite side of the view i'm seeing it. If i wanna retopologize a character from the front, im forced to work on his back, in front view. And the same the other way. Any tip?
thank you very much for this awsome tutorial :D
reavercc 1 week ago
Great video. Thanks a million.
I'm currently retopologising a high res face. I've done half the head but when I put on symmetry it goes crazy. Any tips?
EmmetByrne 1 month ago
it would be easy to create this thing with just editpoly modeling
KirilLyubimov 1 month ago
Thank you for the tutorial. Helped me a lot. Even with the coughing :D
BiGizME 1 month ago
awesome video man, poly draw is amazing, changed my entire workflow and made my work more precise
tadeuvi 1 month ago
I just started making high-poly stuff in Mudbox and need to retopologize in Max, so this is really helpful, thanks :)
Yanneyanen 3 months ago
Extremely helpful, thanks! :-)
theQiwiMan 4 months ago
great vid!!!!
red8ninja 5 months ago
Thanks for the tutorial, could have done without the coughing directly in the mic, but all is forgiven :)
kornswag 5 months ago 2
@kornswag haha yeah, sorry about that, I was really ill at the time. At least you can't catch what I had through the internet :)
LakierosJordy 5 months ago 2
Great tutorial, thanks
tmcthree 9 months ago
Thank you, this is a great tutorial. By the way I looked up about creating the first poly. You Shift Drag to create your first poly
ardenbelfry 10 months ago
You are my Super Man...
You just saved my life man love the tutorial... Zbrush really messed up with retopology in version 4...
mspamed 11 months ago
Thanks dude, this help alot!
RavenLocker 11 months ago
thanks a million,,, for real, since zb's retopo tool got fucked in the 4th version,, this came so super handy... great tutorial and big thanks dude!
Jptoutant 11 months ago
sometimes when i make new vertices they dont snap to the surface, is there an option that auto-snaps all vertices to surface
esepablo19 1 year ago
thanks, great tutorial.
can u poryect the hig poly details of the mesh sculpted on zbrush, like on the retopology procces in zbrush?
3dberserk1 1 year ago
@3dberserk1
In Zbrush that creates an actual high poly again, the closest thing to it within 3ds max is simply projecting and creating a normal map off of that (using the projection modifier)
LakierosJordy 1 year ago
When i try to use the freeform tools, i can only work on the opposite side of the view i'm seeing it. If i wanna retopologize a character from the front, im forced to work on his back, in front view. And the same the other way. Any tip?
Kinslayer47 1 year ago
@Kinslayer47 I haven't encountered the problem you are describing, and to be honest I have no idea how to fix it, sorry!
LakierosJordy 1 year ago
Thx for great tutorial
^ ^
october292531 1 year ago
Thanks for this!!! Helped out so much!!!
kiramarks 1 year ago
Awesome tutorial, thanks
BrettCelinski 1 year ago
Thank you for this tutorial! Just a few days ago I was told about topology but was having trouble getting info on it so thanks again!!
UrMajasty 1 year ago
holy crap , great tutorial !!!!
esepablo19 1 year ago
Good tutorial!
leatherpetertan 1 year ago
You edge, you have to go there! Bam!
[Oeeh je klinkt zo professioneeeeeel :D Precies nen echte tutorial-dude.)
LovinEvil 1 year ago