His arms seem to be plopping down in front of his rather than moving him along or lumbering in succession with the rest of his body. Otherwise, good job!
the foot slip doesnt seem to be at a constant rate so if it was in a scene it would look wrong (as it slides back it slows down before he lifts his foot off the ground), and i THINK the arms are stretching on their way down. more work on how the shoulders are moving could fix this (but who wants to go back and work on old 2d animations). very cool though i like the character
Cool, but very ambitious! ;) Plan more carefully, on any cycle the pace must stay even as the ground slides under foot/paw/wheel/fist.
You should spend almost as much time observing and planning as you do animating! I know it seems boring, but It's all you need to animate convincingly.
Wow thats awesome! his knuckles should not "punch" the ground (I've read the otehr comments) but act as two additional legs (IE: the knuckles should press against the ground when they touch outstretched then follow though, down towards the rear (like the legs) exactly like the way a gorilla walks with his hands on the ground.
but thats really nitpicking, you did a superb job!
yeah, you distribute the weight well when he's walking, it's a really cool walk cycle. The hands are the only weird thing, looks like he's tapping the ground in front of him as he walks - doesn't look like he's using them to support himself or even punching the ground. Pretty cool drawings though, cool charector.
yeah i kinda agree, great artwork and animation but maybe slow down his walk cycle and add more easing before his arms touch the ground. to create more weight.
His arms seem to be plopping down in front of his rather than moving him along or lumbering in succession with the rest of his body. Otherwise, good job!
NoctuaPullatus 2 months ago
the foot slip doesnt seem to be at a constant rate so if it was in a scene it would look wrong (as it slides back it slows down before he lifts his foot off the ground), and i THINK the arms are stretching on their way down. more work on how the shoulders are moving could fix this (but who wants to go back and work on old 2d animations). very cool though i like the character
epuruap 1 year ago
This IS HORRIBLY COOL
dramuse29 1 year ago
nice...how bout the frame rate? you're doing it so smooth...
baneshield 1 year ago
Cool, but very ambitious! ;) Plan more carefully, on any cycle the pace must stay even as the ground slides under foot/paw/wheel/fist.
You should spend almost as much time observing and planning as you do animating! I know it seems boring, but It's all you need to animate convincingly.
Articoos 1 year ago
Very well done, however I believe that his back doesn't arch enough, it appears that he removes both hands from the ground, before putting the next.
MadPumpkinGames 1 year ago
Wow thats awesome! his knuckles should not "punch" the ground (I've read the otehr comments) but act as two additional legs (IE: the knuckles should press against the ground when they touch outstretched then follow though, down towards the rear (like the legs) exactly like the way a gorilla walks with his hands on the ground.
but thats really nitpicking, you did a superb job!
-Mckracken
digitalmckracken 1 year ago
love it man you got a great hand
emptygrace9 2 years ago
wut program did u use for this
rickylascaze001 2 years ago
a camera. all hand drawn, photos shot using istopmotion, and compressed and titles added in imovie
frostbitedude 2 years ago 7
yeah, you distribute the weight well when he's walking, it's a really cool walk cycle. The hands are the only weird thing, looks like he's tapping the ground in front of him as he walks - doesn't look like he's using them to support himself or even punching the ground. Pretty cool drawings though, cool charector.
MixoFiasco 2 years ago
I love how you distribute the weight when he walks. That could EASILY be the hulk from Earth X.
NewEdenProducts 3 years ago
hes not lumbering, hes punching the ground... there is not weight on his arms.
gnarcal 3 years ago 22
wonderful observation. you mean, there is no weight on his arms.
frostbitedude 3 years ago
maybe you could make one and try the w8 thing?
EscapeTH 2 years ago
yeah i kinda agree, great artwork and animation but maybe slow down his walk cycle and add more easing before his arms touch the ground. to create more weight.
Tyme2Die 1 year ago
i notice that too
EscapeTH 2 years ago
very cool charector
MentalPolution 3 years ago