YAY! Ich habe mal exakt das selbe programmiert, nur mit dem ATB balken unten rechts und einer extra anzeige für den ATBstatus der gegner.
DIe werte der helden habe ich damals nur für einige sekunden reingefahren wenn man, entweder auf den charakter castet oder er angegriffen wird... nya... leider musste das projekt abgebrochen werden...
Respekt! Gefällt mir, würde dir auch gerne 28103 daumen hoch geben :D
Looks like a really impressive battle system - quite pleasing to the eye :-) My one question is, if you put all this effort into making an original battle system from scratch, why not design your own characters as well and have a chance of distributing your own intellectual property commercially? Seems a waste of what is clearly a huge creative talent to just use other people's characters. Anyway, nice job :-)
@AfroBankai Well creating menu graphics and "coding" (well scripting may be the better term for rpg maker) your own battle system is one thing, creating elaborate pixel characters and animations another. I simply lack talent for that (and patience to actually practice it).
@Skaryon Fair enough :-) As I said, that is one fine-looking battle system. Are you planning to have the enemies appear on the action guage at the bottom of the screen as well? I was just asking about the sprites because most of the games I see people make with RPG maker are "FINAL FANTASY EVERY CHARACTER EVAAAR!!!111!!! EDITION" rather than their own stuff, and I always wondered why. Keep up the good work :-) Is this going to become a full game at some stage?
@AfroBankai They actually do already appear there. The current version of the battle system includes much more features (spells and items work already), but I haven't had the time to work on it for months.
You did this in 2K3? Explain how you did something like THIS in 2K3. Main thing I want to know is how to get the monsters to move on it. Usually in 2K3, they stay still and don't move at all.
@TheOnlyEpisodes This is NOT taking place in the standard battle system. It's happening on a map and the monsters and heroes (as well as the interface) are pictures, that I animate with parallel events.
somehow im pretty sure that there is a copyright on using the characters for tales of symphonia, luckily for you, as long as you dont sell this its still within the terms of using these characters because it is non-profit.
Exactly. There has never been a case of a video game company sueing the creator of an rpg maker game. I guess as long as we don't try to sell them they don't care.
No kidden, I fall in love after i saw this, the character looks extremliy great, the animation of the attaks too, and the action time looks like it was made of an profesional game made company, LOVE IT! are you finished this game yet? i just have to see more of this...
You know, reading the video description may have revealed to you that the cbs wasn't finished at the time the video was taken, so maybe mobs just couldn't attack, yet? Maybe taking a look at my other video may have cleared things up even further?
But well, ranting is so much more fun than using your brain, right?
Then there's an option to upload videos in private in order to avoid the cahnce of jackasses like me seeing such poorly made pieces of shit and commenting negatively on it.
You know the most flabbergasting thing will be that we'd become friends. XD
I didn't belittle rpg maker games, because I don't know anything. Actually I know just enough to make a good game. I can make pretty godd maps (according to some ppl) and I can make a battle system like this as well.
When you made the numbers pop up, how did you do it did you have like, each pic a number? Or did you use 10 pictures, (numbers 0-9) then somehow make them go into 2 digets so that if somethings over 9 it'll be like, the first picture says "1" then the next one, (right beside it) says 0 to make 10?
using the "mod" (modulus) command of change variable you can break down dmg numbers into individual digits and then simply display one pic for every digit.
The problem with using Sprites that have pre-equipped weapons is lack of customization. They're gonna have the same weapon appearance for the entire game.
the dual swordsman seems a bit weak compared to the other characters, granted he should be a little weaker for his individual attacks, but the mage is dealing 80 while hes dealing like 20 at least make his combined attacks superior to her individual one?
If you read the other comments you would know that I can not and will not explain how to create a complete cbs.
If you got some specific questions, I'll be glad to answer them, although your comment leaves the impression that you actually didn't even bother to invest time in learning how to use the maker on your own.
Seriously. If you've been working with the rpg maker for only 4 days than there is no need for you to even bother dealing with custom battle systems at this time.
wow dude, seriously dont cap on noobs like that, haha im pretty sure he dont gotta follow the rules, maybe he wasnt asking you, but eh my time is wasted, im gone
Well I found those sprites somewhere on the internet, edited and cut them in photshop, saved them as png images and imported them into the rpg maker.
To animate them, I use parallel events that basically just show these images and swap them to create the movements.
Asume I had 3 images that make up an animation of a running char. First 1 show image 1, then I wait for a fraction of a second, then I show img. #2, wait, show image #3, wait and then I repeat it. And tadaaa: I got them animated :D
Very nice battle system, congratulations, did u make all the menus, and battle positions? Just one ask about the speed bar, everybody has the same time to attack or u did it according with the character's agility?
I am not really into the standard battle system, so I don't for sure. But if it is possible to actually create combos, I am sure you could do it with those battle events (you can find them when creating monster groups). But I don't really know if it's even possible, sry.
Why would you upload a video telling us that you have made a custom battle script only to then deny us the information on how you even did that in the first place...thats rather idiotic. If you're going to upload stuff like this i would suggest you tell people where they can go to at least get help with it...not just say
"NO. Why on earth would I want to explain this? "
Work with the rpg maker, get experience. It takes time, an awful lot of time actually, to find out how it all works. It is nothing you could explain in a few you tube comments.
I've spend loads of my time in the rpg maker and in creating this thing and I find it annoying that as soon as someone posts some custom stuff on youtube some lazy guys pop up out of nowhere demanding you to explain how it all works.
If people were to actually ask specific questions other than "so how did u make one???i need to know :X" I'd definitely help them. And I actually did help when another guy asked how I animated the monsters. But there is no way that I am going to explain how to create a complete cbs to someone who obviously did not bother learning the very basics and expects others to do all the hard work for him.
I wasn't actually asking for help on the matter...i was just speaking for others who want to try this...i suppose i understand both ends now that you have replied but i still think if anyone makes something that the program was not intended to do then it at least requires some sorta explaination on how you got it to work and look like that. The reason so many people ask is because its the best damn battle style i think we've ever seen but yes, people should'nt just ask outright i guess.
This is a battle system that's running on a map, using map events and common events. All graphics are pictures. There is really nothing about it that the rpg maker was no intended for. You just have to find out how to do it 0o
And again: To explain how I got it to work would talk tons of common boxes and still wouldn't really help anyone. It's all about experience and sort of expertise. And the best on can do is to practise working with the rpg maker.
If ppl ask some specific questions like "how do you display damage as numbers" or "how do you create such menus" then I can give you some clues, of course. But you see: For me to help someone in such advanced matters, I need to feel that this person knows the basics and spend some time on the problem itself.
You see many people, very often, that really have no clue about the maker's functions and they really just want you to do all the hard work, so they get some cool stuff into their games.
Yeah thats true...then people say look at my cool game even when they didn't actually make any of its content. I have had the program for many years and i know quite alot about it but the one thing iv'e never been able to do is change the battle system, now i know it involves events placed on the map so i'll muck around with it a bit and see what i can come up with. Thanks for the reply.
I won't explain you how to do it. It takes experience in the first place. If you have no clue about how to do it, I suggest you keep working with the rpgmaker, try to get into event scripting and find out yourself.
no offence to ur cbs it is REALLY good and i know i couldent top it easily but i'v just seen way to many sideview battles.... theres getting too old lol if u know what i meen
Looks awesome. The hardest part I found when making custom battle system is if you want to display everyone's HP/MP in digits form where you want. Because RM2K3 doesn't let you display text/variable contents anywhere on the screen without hacking/patching it you have to split each digits in their own variables, which requires load of math operations and if you don't use a pic containing all your digits, parts of which must be hidden by the HUD then you need 10 If conditions per digits
Is that Lloyd from ToS?
AlexianKing 7 months ago
how u make?
nate12976 10 months ago
reminds me of Grandia 2
Banditotr 1 year ago
@Banditotr Me too!
luiishu535 11 months ago
YAY! Ich habe mal exakt das selbe programmiert, nur mit dem ATB balken unten rechts und einer extra anzeige für den ATBstatus der gegner.
DIe werte der helden habe ich damals nur für einige sekunden reingefahren wenn man, entweder auf den charakter castet oder er angegriffen wird... nya... leider musste das projekt abgebrochen werden...
Respekt! Gefällt mir, würde dir auch gerne 28103 daumen hoch geben :D
Dragynn999 1 year ago
Since u actually REPLY
can you please tell me how to animate MONSTERS?
Renkay141 1 year ago
Anyone want to know how they can be saved from internal hell?
Domodeath 1 year ago
Mag 9: hey cool grandia style!
Mag9andNapoleonic7 1 year ago
May I ask how you did this :D? Looks really neat. Although this vid is of 2008 still. This is like a system I would want to use :D.
AnimaPower9 1 year ago
Nice!
linkmasterman1 1 year ago
Did this require map detection ???
PS: Great job so far !!!
KaiserVadin 1 year ago
this is similar to the Grandia battle system for ps1
DragonFyr09x 1 year ago
LOL Reala its more powerfull than Lloyd
tecgarasil 1 year ago
How do you animate enimes?
sonicclub1 1 year ago
anyone tell me how to import characterS?!
FlashTheHedgehog234 1 year ago
Looks like a really impressive battle system - quite pleasing to the eye :-) My one question is, if you put all this effort into making an original battle system from scratch, why not design your own characters as well and have a chance of distributing your own intellectual property commercially? Seems a waste of what is clearly a huge creative talent to just use other people's characters. Anyway, nice job :-)
AfroBankai 1 year ago
@AfroBankai Well creating menu graphics and "coding" (well scripting may be the better term for rpg maker) your own battle system is one thing, creating elaborate pixel characters and animations another. I simply lack talent for that (and patience to actually practice it).
Skaryon 1 year ago
@Skaryon Fair enough :-) As I said, that is one fine-looking battle system. Are you planning to have the enemies appear on the action guage at the bottom of the screen as well? I was just asking about the sprites because most of the games I see people make with RPG maker are "FINAL FANTASY EVERY CHARACTER EVAAAR!!!111!!! EDITION" rather than their own stuff, and I always wondered why. Keep up the good work :-) Is this going to become a full game at some stage?
AfroBankai 1 year ago
@AfroBankai They actually do already appear there. The current version of the battle system includes much more features (spells and items work already), but I haven't had the time to work on it for months.
Skaryon 1 year ago
@Skaryon I am a sprite artist, if you need one.
chezjdleclubvideo 8 months ago
You did this in 2K3? Explain how you did something like THIS in 2K3. Main thing I want to know is how to get the monsters to move on it. Usually in 2K3, they stay still and don't move at all.
TheOnlyEpisodes 1 year ago
@TheOnlyEpisodes This is NOT taking place in the standard battle system. It's happening on a map and the monsters and heroes (as well as the interface) are pictures, that I animate with parallel events.
Skaryon 1 year ago
@Skaryon Well, that doesn't explain how others can do it. (I say they're being selfish.) But thanks for the tip.
OrcaSnackGarth 10 months ago
This is freaking insane o.o
HiddenAbilities 1 year ago
Omg, RTP-Music. xD
Ligiiihh 1 year ago
Very uneiqe and coool
PS I like your weps
1HaloDragon 1 year ago
It really great i love it but theres another i like a llittle bit more but great (well i can't even do one system)
loleo123 1 year ago
nice
ultimatetaggerung 1 year ago
OMG That is so good! I never'd do anything close to that.
Samtheslam10 1 year ago
somehow im pretty sure that there is a copyright on using the characters for tales of symphonia, luckily for you, as long as you dont sell this its still within the terms of using these characters because it is non-profit.
Brennan75 1 year ago
@Brennan75
Exactly. There has never been a case of a video game company sueing the creator of an rpg maker game. I guess as long as we don't try to sell them they don't care.
Skaryon 1 year ago
thanks alot
savepass123 1 year ago
can you send me the download link for the sprites
i will sub
savepass123 1 year ago
@savepass123
I got them all from here: spriters-resource . com/
There's tons of nice stuff on that website.
Skaryon 1 year ago
Isn't that the guy from the Tales game for Gamecube ?
Knightzsk 1 year ago
@Knightzsk
I suppose it is. Those chars are all from some tales games. I never played them, though. Got the sprites from a website.
Skaryon 1 year ago
@Knightzsk yea Lloyd Irving and the pink hairr girl with axe Presea
StylishAlastor619 1 year ago
◕‿‿◕
NerdTronX 1 year ago
@NerdTronX
cute :D
WillyFoxpitt 1 year ago
speed up the animations to smooth it out a tad ;)
TrueTydin 1 year ago
Great animation. Keep on truckin', dude !
sblug2 2 years ago
Comment removed
sblug2 2 years ago
No kidden, I fall in love after i saw this, the character looks extremliy great, the animation of the attaks too, and the action time looks like it was made of an profesional game made company, LOVE IT! are you finished this game yet? i just have to see more of this...
really good Work!!!
Capiplara 2 years ago
Thanks!
I currently have absolutely no time to work on this.
The characters aren't made by me though (but the interface is).
Skaryon 2 years ago
Why the fuck didn't the enemies attack in this battle? There's no fun in that.
Santhemapper 2 years ago
You know, reading the video description may have revealed to you that the cbs wasn't finished at the time the video was taken, so maybe mobs just couldn't attack, yet? Maybe taking a look at my other video may have cleared things up even further?
But well, ranting is so much more fun than using your brain, right?
Skaryon 2 years ago
If the battle system is so unfinished that the enemies can't attack then why even record it?!
When making a battle system the least you can do before showing it is making the hero(s) and enemy/enemies able to attack.
Santhemapper 2 years ago
Because some people wanted to see some of it?
Sheesh... don't act as if there were any set rules on how to proceed with such things.
Skaryon 2 years ago
Then there's an option to upload videos in private in order to avoid the cahnce of jackasses like me seeing such poorly made pieces of shit and commenting negatively on it.
Santhemapper 2 years ago
You're a cute little troll.
Want a cookie?
Skaryon 2 years ago
No, thanks.
I'd prefer some complicated english words, 'cause I want to learn more. XD
Santhemapper 2 years ago
You're in the wrong place then, I guess. I'm not a native speaker.
But I may give it a try:
flabbergasted
Not really complicated, but long and cool.
Skaryon 2 years ago
Cool word, man, thanks.
You know the most flabbergasting thing will be that we'd become friends. XD
I didn't belittle rpg maker games, because I don't know anything. Actually I know just enough to make a good game. I can make pretty godd maps (according to some ppl) and I can make a battle system like this as well.
Santhemapper 2 years ago
watf u use to make this? looks really cool
Renkay141 2 years ago
bro u gt a release date cuz i need to play this
Dannydes123 2 years ago
I don't have a release date, yet and probably never will.
Skaryon 2 years ago
hey can ya give the script for this cool battle system and how to add it in the maker?
D4isuk3D 2 years ago
No.
Skaryon 2 years ago
When you made the numbers pop up, how did you do it did you have like, each pic a number? Or did you use 10 pictures, (numbers 0-9) then somehow make them go into 2 digets so that if somethings over 9 it'll be like, the first picture says "1" then the next one, (right beside it) says 0 to make 10?
Genshyu 2 years ago
using the "mod" (modulus) command of change variable you can break down dmg numbers into individual digits and then simply display one pic for every digit.
So yes, I got 10 pics from 0 to 9.
Skaryon 2 years ago
uh..is that Lloyd?
StrifeAxel 2 years ago
If that character is called Lloyd in the original game, then yes. I never played it ;D
Skaryon 2 years ago
@StrifeAxel Whoa it is!
TheSsbbkiller 2 years ago
@StrifeAxel And Presea is there as well
illBeRoy 2 years ago
That looks alot like Atelier Iris 3!
HentaLover56 2 years ago
Brilliant man. I can imagine how much time you must of spent programming this. Have u completed it yet?
pp3k07 2 years ago
Thx.
Nope, I didn't complete it, yet and probably never will.
Skaryon 2 years ago
why does the monsters not attack???
jaca50 2 years ago
Because I didn't implement that at the time I made this video. Look at my other video if you want to see mobs attack.
Skaryon 2 years ago
love the battle system plus the sprites bring me some awsome memoris of tales of symphonia (check out my rpgmxp story trhailer in my profile)
wizyoshi 2 years ago
Das schaut ja super aus... Respekt!
Schattenpuma 2 years ago
OMFG I remember that dual swordsman from somewhere...I mean how could anyone forget someone with an ice sword and a fire sword? whats he from?
xXXXiaoXx 2 years ago
Tales of symphonia. I never actually played that game but found the resources more or less by accident.
Skaryon 2 years ago
german rm2k(3)community is the best :D
is your project still alive and have you done a presentation on one of the boards?
Evulution 2 years ago
Ive been working with RPGmaker 2003 for years, but this is somthing i never even held posible, good job ;)
LORDLUCIFERKV 2 years ago
The problem with using Sprites that have pre-equipped weapons is lack of customization. They're gonna have the same weapon appearance for the entire game.
lolfearme 2 years ago
the dual swordsman seems a bit weak compared to the other characters, granted he should be a little weaker for his individual attacks, but the mage is dealing 80 while hes dealing like 20 at least make his combined attacks superior to her individual one?
hxckid1988 2 years ago
hahaur using caracter srites from a game called 'tales of symphonia' XD
lyode and alexis i think her nake is ' the guy holding 2 swords is lyode and the girl holding the giant axe is alexis(thik thats her name)
haha nice combat system thought, reminds me of Grandia ^_^
AcousticSinn 2 years ago
The Boy is Lloyd, the girl with the axe is Presea and the girl with the staff is Reala.
antixroxas 2 years ago
I actually never played tales of symphonia^^
I just happened to stumble across those sprites and didn't even know what game they were from. I find them pretty cool, though.
Wish I could produce anything remotely as good as this.
Skaryon 2 years ago
Reminds me of Grandia
WiseJ123 2 years ago
Awesome work! I always get stuck on making a CBS D:
ToNeS1337 2 years ago
Me,too.
There's always a point where I loose interest^^
Skaryon 2 years ago
how do u make CBS? coz i got a shit loadda resources pics sprites and everything just dnt no how to make a proper game can u help?
opoloson 2 years ago
If you read the other comments you would know that I can not and will not explain how to create a complete cbs.
If you got some specific questions, I'll be glad to answer them, although your comment leaves the impression that you actually didn't even bother to invest time in learning how to use the maker on your own.
Skaryon 2 years ago
woah where did that come from?
and for ur info ma i ben on this RPG Maker for liek4 days now ad iv only started learning abt the branches
its the animation and pics i cnt find any tts on em.
opoloson 2 years ago
Seriously. If you've been working with the rpg maker for only 4 days than there is no need for you to even bother dealing with custom battle systems at this time.
Skaryon 2 years ago
lol kk man np just they look so cool u no lol
opoloson 2 years ago
wow dude, seriously dont cap on noobs like that, haha im pretty sure he dont gotta follow the rules, maybe he wasnt asking you, but eh my time is wasted, im gone
skyecrisis 2 years ago
First of all ...
It's An Awesome Video ;D
And Nice Work xD !!!
I just want to ask you something....
Is there no Enemy Indicator In action Time ????
Roxaszu 2 years ago
Yes there is! This is an old video of an early version of the battle system!
Skaryon 2 years ago
Ok then, I see , I already see the second one too ^^
Thanks ^^
Thank you very much ^^
Roxaszu 2 years ago
How do you animate the enemies?
webkinzspongebob 2 years ago
I suppose you think this is some modded version of the standard battle system. It is not. This all takes place on a map and functions using events.
The enemies, as well as the heros, are pictures. I animate them by simply showing different pictures one after another.
Skaryon 2 years ago
can u plz tell me how u uploaded ur tales sprites in ur game and how they got to do those movements?
nooby197 2 years ago
Well I found those sprites somewhere on the internet, edited and cut them in photshop, saved them as png images and imported them into the rpg maker.
To animate them, I use parallel events that basically just show these images and swap them to create the movements.
Asume I had 3 images that make up an animation of a running char. First 1 show image 1, then I wait for a fraction of a second, then I show img. #2, wait, show image #3, wait and then I repeat it. And tadaaa: I got them animated :D
Skaryon 2 years ago
Are u sharing this game or just showing? I'd like to play.
konner02 2 years ago
There is not much to play right now expect for this unfinished battle system and unfortunately I don't really have the time to work on it right now.
But if (as unlikely as it is) there will be some real playable material I'll be glad to post a link here.
Skaryon 2 years ago
Very nice battle system, congratulations, did u make all the menus, and battle positions? Just one ask about the speed bar, everybody has the same time to attack or u did it according with the character's agility?
konner02 2 years ago
Thank you. All the menu graphics etc. are created by myself. The chars are rips from video games.
The speedbar of course is based on the character's agility.
Skaryon 2 years ago
Can you teach me how to do a combo?
Not with the "enable combo" command I know that xD
I want to know how I can have a SPECIFIC SKILL start after I use a SPECIFIC SKILL. Not any from a group a specific spell.
Mana949 2 years ago
I am not really into the standard battle system, so I don't for sure. But if it is possible to actually create combos, I am sure you could do it with those battle events (you can find them when creating monster groups). But I don't really know if it's even possible, sry.
Skaryon 2 years ago
You are one cocky idiot. Try helping people. You'll only receive kindness by giving it.
greenkiwi689 2 years ago
I said more than enough about that subject. And I never refused help. I just refused to explain people in detail how it works.
And you are a retard.
Skaryon 2 years ago
You can give a brief outline in the description. I'd rather be a retard than a cocky idiot.
greenkiwi689 2 years ago
Sorry, you didn't make this CBS.
IfTheBannersFall 2 years ago
I did.
Skaryon 2 years ago
Why would you upload a video telling us that you have made a custom battle script only to then deny us the information on how you even did that in the first place...thats rather idiotic. If you're going to upload stuff like this i would suggest you tell people where they can go to at least get help with it...not just say
"NO. Why on earth would I want to explain this? "
Prob the dumbest reply i ever seen lol.
gosteer 2 years ago
I already DID give clues on how to do it.
Work with the rpg maker, get experience. It takes time, an awful lot of time actually, to find out how it all works. It is nothing you could explain in a few you tube comments.
I've spend loads of my time in the rpg maker and in creating this thing and I find it annoying that as soon as someone posts some custom stuff on youtube some lazy guys pop up out of nowhere demanding you to explain how it all works.
Skaryon 2 years ago
If people were to actually ask specific questions other than "so how did u make one???i need to know :X" I'd definitely help them. And I actually did help when another guy asked how I animated the monsters. But there is no way that I am going to explain how to create a complete cbs to someone who obviously did not bother learning the very basics and expects others to do all the hard work for him.
Skaryon 2 years ago
I wasn't actually asking for help on the matter...i was just speaking for others who want to try this...i suppose i understand both ends now that you have replied but i still think if anyone makes something that the program was not intended to do then it at least requires some sorta explaination on how you got it to work and look like that. The reason so many people ask is because its the best damn battle style i think we've ever seen but yes, people should'nt just ask outright i guess.
gosteer 2 years ago
This is a battle system that's running on a map, using map events and common events. All graphics are pictures. There is really nothing about it that the rpg maker was no intended for. You just have to find out how to do it 0o
And again: To explain how I got it to work would talk tons of common boxes and still wouldn't really help anyone. It's all about experience and sort of expertise. And the best on can do is to practise working with the rpg maker.
Skaryon 2 years ago
If ppl ask some specific questions like "how do you display damage as numbers" or "how do you create such menus" then I can give you some clues, of course. But you see: For me to help someone in such advanced matters, I need to feel that this person knows the basics and spend some time on the problem itself.
You see many people, very often, that really have no clue about the maker's functions and they really just want you to do all the hard work, so they get some cool stuff into their games.
Skaryon 2 years ago
Yeah thats true...then people say look at my cool game even when they didn't actually make any of its content. I have had the program for many years and i know quite alot about it but the one thing iv'e never been able to do is change the battle system, now i know it involves events placed on the map so i'll muck around with it a bit and see what i can come up with. Thanks for the reply.
gosteer 2 years ago
so how did u make one???i need to know :X
redbrixeli 2 years ago
I won't explain you how to do it. It takes experience in the first place. If you have no clue about how to do it, I suggest you keep working with the rpgmaker, try to get into event scripting and find out yourself.
Skaryon 2 years ago
alright thanx anyway and ill do so.
redbrixeli 2 years ago
do u know how to make an action rpg?
redbrixeli 2 years ago
sure.
I actually created an action battle system while ago but lost interest in it.
Skaryon 2 years ago
Is this battle system going to work like Grandia's? It looks like it.
jasonese1 3 years ago
no offence to ur cbs it is REALLY good and i know i couldent top it easily but i'v just seen way to many sideview battles.... theres getting too old lol if u know what i meen
tippy400 3 years ago
Wow, Nice job!
thedudemonn 3 years ago
That's quite nice! Too bad we can't see the enemies attacking :)
I got some CBS stuff too, check it out if interested ^^" ( kwRTxK3M0qY )
Zrokky 3 years ago
tales of smyphonia.. nice..
kratos4evr 3 years ago
awesome! faved
RpgMakersApprentice 3 years ago
Wow!!!How to make like this.Tell me plz =)
Maksmillioner 3 years ago
NO. Why on earth would I want to explain this?
Skaryon 3 years ago
Can someone tell me how to do this?
Bowser851 3 years ago
No. Not really.
Skaryon 3 years ago
can u give a demo?
or a link... anyway how do you animate monsters?I saw tons of vids in youtube but they dont teach how...plz
Renkay141 2 years ago
There is no demo.
This is a custom battle system. It is not a variant of the standard one.
Alle the characters in there are actually pictures. So I animate them by simple replacing the pix in intervals.
Skaryon 2 years ago
Nope I didn't.
I guess I couldn't do sprites of a similiar quality in a 1000 years^^
Skaryon 3 years ago
so how do you custom your battle
TrueSaladbar 3 years ago
by scripting it?
Skaryon 3 years ago
How do you script on 2003?
ShunGames 3 years ago
As I already said:
Uhm...
Using events and event commands??
Skaryon 3 years ago
It isn't scripting but its eventing then
ShunGames 3 years ago
Weird sentence.
I guess you're trying to say, that everything in the rpg maker is scripting.
And the answer is: YES, it is.
Scripting means more or less, that you are creating rules on how something is supposed to work.
Skaryon 3 years ago
Sry. You're sentence wasn't weird. I'm just somewhat drunk right now.
Jea I am coming from a german rpg maker community and we call that "scripting".
It's just a matter of definition.
Skaryon 3 years ago
How DO You even script in RPG maker 2003? I'm an idiot.
Eleferiona 3 years ago
Uhm...
Using events and event commands??
Skaryon 3 years ago
AWESOME!
mamaluigisbagel 3 years ago
Looks awesome. The hardest part I found when making custom battle system is if you want to display everyone's HP/MP in digits form where you want. Because RM2K3 doesn't let you display text/variable contents anywhere on the screen without hacking/patching it you have to split each digits in their own variables, which requires load of math operations and if you don't use a pic containing all your digits, parts of which must be hidden by the HUD then you need 10 If conditions per digits
xlibman 3 years ago
awesome work. =]
your cbs is kinda similar to Grandia battle system.
ultramegatek 3 years ago
Is there anyway you can show me how to make that battle system?
GetLocco 3 years ago
Sry, no.
You have to find out yourself how to do something similiar.
Skaryon 3 years ago
umm.....im not getting u so can u plz make a video of how to import those animations and character sets?
nooby197 2 years ago
Why don't you just go to some english rpg maker website and find a tutorial on it? I bet there are plenty, since this is really basic stuff.
Skaryon 2 years ago
Uhuhuhu German...
CountBistian 3 years ago
Tales of synphonia.. Amazing Game... Tales of the Abyss = Sequal ... Pretty good.
burstoffury00 3 years ago
is this battletoads?
sappingmysentry 3 years ago