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  • Absolutely beautiful :).

    Got onto this subject at university about a month ago and your video was used as an example. I have since become very interested in procedural audio is all I can say. I've been working within Pure Data though as I am too poor to afford Max/MSP, even a student licence, the joys of being a student :p.

  • @afroguy10 haha really? Your lecturer used it as an example? Anyway, I just used Max/MSP because that's what my courses required. The nice thing about PD is that *in theory* you can chop off the GUI bit and integrate the main program into your game, since the source code is freely available. This was done in the game Spore...

  • awesome! :)

  • @troppoavanti86 Not sure if my message reply got to you, but check the info above for download links of the changes I made to bootcamp, Max/MSP files, and the final executable programs! Choose PC or Mac :)

  • @whunterknight thanks, I just download them! yesterday links didn't work (maybe due to fileswap server problems... ) take care! :)

  • Nice! I like this alot!

    I've just got my hands on Designing sound and looking to do a similar (but slightly smaller) project to this using UDKOSC.

    Kind of like the Graham Gatheral vids.

  • @StefanTRutherford Thanks for pointing out this guy! Looks like some cool stuff I can learn a lot from

  • @whunterknight No worries, Do you have a blog at all?

    Nicholas Fournel has a different approach to procedural audio. Analysis and re-synthesis.

    Develop issue 108 page 78 has a good article/interview with him and his website has some good stuff!

  • Nice work here!

  • Comment removed

  • That's pretty sweet man. Would love to see the Max patch. You got it uploaded anywhere??

  • @TheIncredibleMass PC or mac? msg me your email address and I'll send it on a file transfer site

  • @TheIncredibleMass Refer to the updated Info above!

  • @whunterknight Cool!! Will check it out! :)

  • Amazing!

    

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