Added: 2 years ago
From: apoenacunha
Views: 916
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  • I'm having trouble with calculating RANDOM values for the angle/rotation for particles. How would I manage this?

  • HOW?

  • hey man, I have figured out how to make a BGE particle system, but the UV mapped plane dissapears when in GLSL (which is what i am using). what is the trick to this? how do you get uv mapped planes (in "add" mode) to show up in GLSL?

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