there is a 5th edition fandex that many peeps at GW are fine with saying instead of surprise assault the exarch gets sustained assault so evry time they hit they hit again to a max of ten in wich case they die but they 10 hits still count
Well, jump infantery ever can deepstrike, so the suprise assault is nearly everytime useless...
And Orcs have the Waaagh special rule, which means they can fleet in one turn per game, and i think the ork player will let his boys fleet if he could take out a whole squad of warp spiders....
Furthermore, the warp spiders are really expensive and against orks, you need 4 turns to get their points back, because for 3 Warp spiders,you get 11 Orks. In my opinion, they are better against light vehicles
You take sweeping advance check i think. Which means roll a dice add it to your Initiative value. Your opponent does the same. If your combined score is higher than his you escape. If not you die.
However, i think withdraw lets you automatically escape with no roll, and since your jump infantry you roll 3D6 and move in any direction that ditance and you opponent moves 1D6 in any direction.....its one of the 2 rules lol
I prefer the Swooping Hawks over the Warp Spiders just for the Skyleaping and grenade dropping tactics to set up the target up for either a Dragon volley if vehicle, or Banshee assault if units. Though when I get my Spiders, I'll make ample use of them. =D
they used to be much bettttter, they all had fricken assault flamer type weapon
jarhead572 9 months ago
there is a 5th edition fandex that many peeps at GW are fine with saying instead of surprise assault the exarch gets sustained assault so evry time they hit they hit again to a max of ten in wich case they die but they 10 hits still count
ninjagaidenrules1 9 months ago
Well, jump infantery ever can deepstrike, so the suprise assault is nearly everytime useless...
And Orcs have the Waaagh special rule, which means they can fleet in one turn per game, and i think the ork player will let his boys fleet if he could take out a whole squad of warp spiders....
Furthermore, the warp spiders are really expensive and against orks, you need 4 turns to get their points back, because for 3 Warp spiders,you get 11 Orks. In my opinion, they are better against light vehicles
Azrael570 10 months ago
@xLSDxMonk I stand corrected. This makes me happy.
bakilleen 1 year ago
Not a bad little video. I'm pretty sure you don't get another attack for the powerblades though. It says nothing about two close combat weapons.
bakilleen 1 year ago
@bakilleen in the eldar codex it say the exarch gets another attack for having the blades
xLSDxMonk 1 year ago
Slack I had no idea that warp spiders were so nice, thaks man
AndersNB95 1 year ago
thanks. :P
killerboyrats 1 year ago
those are some of the most disciplined orks i ever saw, they are all in formation!
mortuus8 1 year ago
You take sweeping advance check i think. Which means roll a dice add it to your Initiative value. Your opponent does the same. If your combined score is higher than his you escape. If not you die.
However, i think withdraw lets you automatically escape with no roll, and since your jump infantry you roll 3D6 and move in any direction that ditance and you opponent moves 1D6 in any direction.....its one of the 2 rules lol
Rincewindlolzor 2 years ago
I prefer the Swooping Hawks over the Warp Spiders just for the Skyleaping and grenade dropping tactics to set up the target up for either a Dragon volley if vehicle, or Banshee assault if units. Though when I get my Spiders, I'll make ample use of them. =D
MylesTheTroll 2 years ago