Added: 4 years ago
From: 21pier21
Views: 80,778
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  • (4,3,4,3) @0:10 doesnt work in 6.0 anymore, but d3,4,3 is possible

  • i hate her

  • i am jerking off while watching nina in action

  • can you please teach me how to do the 0:03 - 0:04.... please :-)

  • Nina is the only character that doesnt need rage in her death combo.

  • how do you do that move on 0:06? when she jumps & kicks high in the air?? can someone please tell me <: (

  • Lovely Combo ...so Awesome, not to mention all the other death combos too

  • This is old and can not be done in BR.....thats 6.0

  • Fuck!!! I hope i'll be able to pull that off when it comes out.

  • Yes, but this is Tekken 6. Not Tekken 6Blood rebellion!!!

    I dont think these combos can work in BR anymore. Bounce and juggles are limited now.

  • awsome ass combos

  • NON RAGE PPL!!!!

  • This combo is hard to do! and it only works on Kuma! But still Nina's hot and the BesT

  • @genokaihl008 It's not hard to do... LOL

  • @XxjceeT6xX DUh...! for Nina players like us of coarse we don't find it hard to do.... I'm referring to those people who just started playing Nina... cuz it will take a time for them to master SS1~B!+uf4.... and sides dude.... My comment was 2 years ago.... I wasn't that good playing Nina before... but now I mastered all her moves... especially the Multiple flapping butterfly... so yeah.... chil duded

  • @genokaihl008 Definitely :p The flapping butterfly is pretty hard to master. I got it down though :p

  • @XxjceeT6xX I know right! because it needs to be properly executed and proper timing.... Even I had a hard time doing it before.... but with few practices you'll get used to it :p

  • so awesome !!!

  • the first 2 hits connect?

  • WTF!!

  • wow awesome!!!!

  • check it out.. everyone loves Nina. see the views almost 49k =) more then any other tekken6 player =) WóóT go Nina!

  • um.......law?

  • but stil man...........shes not on rage......damn thats unfair

  • first hit was blockable and at 0:08 (bounce delay) was ukemi-able (side rollable) combo possible for dumb stupid defenseless bot

  • you are a dumbass, the first hit was on counterhit generating enough frames to hit the launcher, and the bound part isn't techable

  • not on this video the player is it too slow therefore it is techable perhaps?

  • No, it is not techable and guaranteed 100%.  However, the wall ender (4,3,4,3) before the ground break connects only on Kuma.

  • questioon i cant do that move i tried it alot any tips please?

  • No, the whole thing is guaranteed. CH b+4 gives Nina enough frames to land b+1+4 into the juggle in the vid. Nothing is techable in here. Anyway the combo only works on Kuma (the first wall combo before the ground break), needs to start with a CH b+4, and also needs the ground break.

  • You can hold D after the ch b+4 and you'll just fall over onto your back making the b+1+4 whiff.

  • No. You can press D and fall down if b+4 hits you on normal hit. On CH b+1+4 is guaranteed no matter what. After Ch b+4 even if you keep pressing D, you won't fall down and Nina will get her b+1+4 into round over.

  • Are you serious? Did they change it from DR --> T6? I haven't heard anything about this.

  • It's the same case in DR. You can hold D to fall after b+4 on normal hit, but not after a CH b+4. That's why Nina's keep out game is one of the scariest.

  • Actually, you're right. I tested it on DR just then and realised that in defense mode CH only applies to the original player. My bad.

  • i wish i know what you were saying!

  • Basically people were arguing that this is not a true combo as you can press down and the opponent will fall down before Nina can launch you into the juggle. That is not true. I explained that when Nina's b+4 (back+circle or back+right kick) registers as a counter hit (she hits you while u were trying to do another move), it will give her enough advantage to guarantee the launcher b+1+4 (back+LP+RK) into the juggle. This will enable her get heavy damage on you. It's practically round over.

  • ah ok cool

    i wish i can play this at the arcades, is there one in the UK?

  • Yeh, but where in U.K you live?

  • yorkshire :(

  • Ouch, don't of any around there.

    Do they even have arcades in Yorkshire.

    Got around

  • it was on CH, you see kuma do the charge at the start. still, no rage. OMG.

  • omg she not on rage O.O

  • nina looks even hotter

  • ownd

  • muy bueno son delo mejor aver si miran esto RICHITA COMBO ENTRAR EN YOUTUBE SALUDO DESDE PERU

  • Just think what Nina can do WITH rage.

    I'm not sure if I'm scared or excited.

  • Damn, those 4 kicks from nina that led to kuma being knocked down is outrageous!

  • Beautiful! Reminds me of Mvc2! One Fuck Up = Death, YESS!!

  • LOL. Law's combo required rage so it's understandable he can death combo, but nina's just needed 1 CH without rage... you gotta be kidding >_> the good news is it's fairly location specific and requires a ground break, which means you're safe if those maps aren't used :) although nina looks like she can still do 70% without ground break... BAH

  • Was that the new bounce mechanic demonstrated at 0:07-0:08?

  • Yes, it was.

  • Ohhhhh LAWL'D!

    no wonder Tekken 6 isn't here in the USA yet.

  • The air juggle thingie has became rediculous in tekken, not only does it look unrealistic but now you can kill a person in one starter...

    If namco keeps this up I just might shift to virtua fighter or dead or alive series...

  • go ahead!

    we love tekken 6!

  • fuck nina i already fucked that bitch!

  • what's your problem?!?

  • ridiculous

    this game is NOT READY TO PLAY yet

  • WTF

  • Nina fuckin rocks. Nice to see a T6 vid where she isn't sucking

  • ur a prick, you actually think broken = rocking? this sort of broken shit has no place in any game

  • No, but seeing her in a video where she's beating the shit out of someone instead of someone beating the shit out her was refreshing. I'm hoping the fix her.

    Calm yo stupid ass down, silly person.

  • And that was WITHOUT rage!

  • No! Nina is broken!!!

    But I LOVEE it!!!

  • Omg!!! Nina you are amazing! Nina forever~!

  • Yaaay!!! I love NINA!!!^_^

  • Agaahahha "Roast Beaf Kuma" XD

    Nina for ever!

  • WOW~~

  • Just when they told players that they toned down DJ...u_u

  • Nina!, Peace.

  • Fuck this. They fucking broke Tekken...

  • Tekken isn't broken... lol. This is what you get for picking Kuma (this combo only works against Kuma). Don't forget there were 100% combos in Tekken 4 and 5 so this is not big news.

  • moron

  • she has a 95% combo on the other characters..

  • 3 words patch patch patch

  • my mom is back!

  • Wow, no rage 100%. Tekken 6 is awesome.

  • fuck

  • Wow. The developers must have been on crack if they thought this game was balanced. This isn't awesome, it's cheese.

  • Developers create a system (an environment with a set of rules and properties), they don't create juggles. Probably they didn't know this is possible, or maybe they do, I don't know.

  • What a big KO combo, I love it.

  • Hmm... Seems like they only do these combos to the big characters like Jack-6 and Kuma. I dunno if it'll work on the normal sized characters.

  • yes it would work because CHb+4 you have a 50% chance to get jap combo after b+1+4 little characters like auska ling julia etc. big characters paul DVJ bob you have like 75% chance of hiting that combo

  • yea dvj combos arent even close to this..

  • damn nina combo more than DVJ

  • where did u see a devil jin combo?

  • so if its a problem, ban the fall through stages that can cause similar double wall combos.

  • Jesus Christ lol

  • Hold on guys.... Isn't this an older version? I thought the second bound from the wall was patched.

  • There wasn't a second wall bound, it was a ground break thingo.

  • They can't really patch this :p because it's legit. You have to set up the angle though.

    The stage kind of favours this kind of shit because the ground break area breaks so close to the walls.

  • Man, this reminds me of when KYSG did crazy TTT juggles that only work on bigs.

    I wonder if there is a death combo that the bears can do... J/K.

  • i'm learning nina lol

  • unless they've changed something, CH b+4 into b+1+4 can be fall escaped by holding down?

    anyway, still pretty retarded. thanks to Deep Theatre for finding this out and hopefully saving the rest of us from similar nonsense. Although I don't know if they'll change that ridiculous wall slump animation which is the biggest offender at the moment IMO.

  • They need to do like SC3 and let you air roll out of comboes so you don't get hit by shit like this.

  • nice one Deep Theater

  • this is going to be the mvc2(T6)

  • Tekken 6, everyone, Tekken 6.

  • Nina's combo work on KUMA only.

    Law's combo work on Jack-6 only.

  • What are you talking about? This is Nina's stable combo and it works on ALL characters.

  • No, listen to him, he has tested it... He's one of the ones that helped put this combo together.

    Deep Theater: Thank you very much, from SDTEKKEN ^_^

  • Yes I was and your welcome MarkMan23. Jk...neways I rly hope they do something to patch this shit as it looks like these type of combos only occur in this stage due to the falling ground thing.

  • after wall broken,

    2 (of d/f+1,2) doesn't work on NORMAL characters.

    95% damage combo vs Normal Character

    b+4(ch),b+1+4,u/f+4,d/f+1,f+2,­d/f+3,2,1+4,ws+1,1+2,(wall),d+­3,4,3,(wall break),d/f+1,2,f+1+2

    this is probably most dameged combo worked on normal character.

    MarkMan23: Thanks(^^)

  • NOT. EVEN. RAGED.

  • Do these work on everyone or just the bigs? Law did his with Jack-6 and Nina with Kuma, both being big characters.

  • guessing within a few weeks, everyone will have death combos lol

  • This is even worse than Law's. While the setup is still a little difficult, she's not even in rage.

  • dayum...

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