very GOOD, he is grazy
Carlocool1000 1 year ago
too much reflection....
santelelle 2 years ago
@santelelle
- not only too much reflection, there is no ambiance color to tell difference between shadows and envionment,
- actually there are NO shadows
- no bump map
- no ambient occlusion
- animation resembles a toy dinosaur
- head and tail movement is exaggerated
- lighting is wrong (no fill light, no ambient light)
- head and tail mash is added later (it is obvious)
sergiozagato 11 months ago
@sergiozagato I have to agree, my older models are horrendous looking compared to some of the things I'm currently working on.
There was a bump map, but the reflection obscures it. It wasn't very detailed, either.
There isn't any ambient occlusion because this is in the Blender game engine, and it does not support ambient occlusion yet.
The mesh was all one piece, just with a horrible texture and UV map. As I said earlier, it wasn't very good.
DeviantGT 10 months ago
Very Good! nice work!
TIMELESSTHEGAME 2 years ago
very GOOD, he is grazy
Carlocool1000 1 year ago
too much reflection....
santelelle 2 years ago
@santelelle
- not only too much reflection, there is no ambiance color to tell difference between shadows and envionment,
- actually there are NO shadows
- no bump map
- no ambient occlusion
- animation resembles a toy dinosaur
- head and tail movement is exaggerated
- lighting is wrong (no fill light, no ambient light)
- head and tail mash is added later (it is obvious)
sergiozagato 11 months ago
@sergiozagato I have to agree, my older models are horrendous looking compared to some of the things I'm currently working on.
There was a bump map, but the reflection obscures it. It wasn't very detailed, either.
There isn't any ambient occlusion because this is in the Blender game engine, and it does not support ambient occlusion yet.
The mesh was all one piece, just with a horrible texture and UV map. As I said earlier, it wasn't very good.
DeviantGT 10 months ago
Very Good! nice work!
TIMELESSTHEGAME 2 years ago