I am sorry to ask but can someone explain how they manage to "squeeze in" so many air juggle atacks...as far as I know you can only hit your opponent once in the air...please help me out I am eager to pull out combos like these...
@689433 Well anyway, the way I understand it that in SF3, you can hit an opponent that is in juggle state for about 6 hits with certain specials or super moves, then if they get dizzied while airborne, you can hit them for another 6 times with specials, supers and/or normal moves. There are exceptions to this, like you can't go shooting 6 hadokens with Ryu into an airborne opponent because hadoken resets the enemy out of the juggle unless in dizzy. Yun's Genei-Jin super also is an exception.
well the mechanics are different but it's still possible to land 15 odd hit combos with hugo in a real fight because the stun combos have the same principle at least. like normally after a neutral throw he can reset opponents in the corner with lp for example. but if the opponent is dizzied during the neutral throw you can tag about 5 or 6 hits in before they land. even then they're still dizzy and will be combod further
I am numbah ONE
Cooljay1991 3 months ago
ok, thats just cheap
darkcylander 4 months ago
22 secs X______________X
Ryufan60 4 months ago
IF YOU'RE FUCKING HAPPY AND YOU FUCKING KNOW IT CRASH YOUR HANDS! *crashh crashhh*
Dragonslayer10203040 5 months ago 8
If you're Hugo and you know it clap your hands
CyberMadnessEX 5 months ago
this looks even cheaper than sean in 2 lol
csm07cb 5 months ago
Nigga hitboxes
Heydad956 1 year ago
I am sorry to ask but can someone explain how they manage to "squeeze in" so many air juggle atacks...as far as I know you can only hit your opponent once in the air...please help me out I am eager to pull out combos like these...
689433 1 year ago
@689433 I don't see why would you give a shit about the juggle system in second impact anymore.
ERUTROTSINEP 1 year ago
@ERUTROTSINEP because I still play it on my Dreamcast... that is why.
689433 1 year ago 15
@689433 Well anyway, the way I understand it that in SF3, you can hit an opponent that is in juggle state for about 6 hits with certain specials or super moves, then if they get dizzied while airborne, you can hit them for another 6 times with specials, supers and/or normal moves. There are exceptions to this, like you can't go shooting 6 hadokens with Ryu into an airborne opponent because hadoken resets the enemy out of the juggle unless in dizzy. Yun's Genei-Jin super also is an exception.
ERUTROTSINEP 1 year ago
@ERUTROTSINEP Don't quote me on any of this, though. It's been a long while since I played any SF3 game for real.
ERUTROTSINEP 1 year ago
@689433 This is 2nd Impact they fixed that shit in 3rd Strike.
XxDerricKing95xX 1 year ago
@XxDerricKing95xX
well the mechanics are different but it's still possible to land 15 odd hit combos with hugo in a real fight because the stun combos have the same principle at least. like normally after a neutral throw he can reset opponents in the corner with lp for example. but if the opponent is dizzied during the neutral throw you can tag about 5 or 6 hits in before they land. even then they're still dizzy and will be combod further
meatflowers 1 year ago
just to nitpick, 'monster lariat' isn't the clap, the clap is 'giant palm bomber.'
sweet combo
onreload 1 year ago
@onreload Oh shit, you're right.
ERUTROTSINEP 1 year ago