that was a crude track ir implementation. it has been rendered obsolete by native engine track ir support. essentially i was using mouse emulation, and a script to turn mouse coords into camera rotations.
Fantastic. Can you believe I've been waiting for FS2 cockpits since the day i first played the retail release? The bright boys at SCP have already done such incredible work, and there's more to come. Thanks Nuke.
im getting whacked around so much because of an error in the ships moment of inertia tensor. i only realised it after shooting at one while testing the cockpit in another ship.
im gonna post another soon now that i got my gunsight somewhat working.
do you stear the camara seperate from the ship? i would need a 3rd arm if you stear it with the mouse like freelancer xD
MysticGohan127 3 years ago
that was a crude track ir implementation. it has been rendered obsolete by native engine track ir support. essentially i was using mouse emulation, and a script to turn mouse coords into camera rotations.
LordOfNihil 3 years ago
Fantastic. Can you believe I've been waiting for FS2 cockpits since the day i first played the retail release? The bright boys at SCP have already done such incredible work, and there's more to come. Thanks Nuke.
TomJeffersonJones 4 years ago 2
great great! this would make fs2 scp even more awesome ;)
where do you get the 3d cockpit? looks nice too
n0s01 4 years ago
im getting whacked around so much because of an error in the ships moment of inertia tensor. i only realised it after shooting at one while testing the cockpit in another ship.
im gonna post another soon now that i got my gunsight somewhat working.
LordOfNihil 4 years ago
WOW! That's awesome!
eagle416 4 years ago