@bennettbugs 1. No, not really. Nothing like A(t) = -9.8 m/s^2; It's mainly a basic Y velocity that is changed each game cycle so that she goes up... and then comes down.
2. Yes, this is using a crappy old map file format I had made with my first map editor. They're saved as .txt files (though I can rename the suffix to anything) and load them into the games, so they're easy to swap out.
3. The format was just a grid of numbers, with the #'s denoting the image code to use
@bennettbugs 4. I check collision prior to moving; something like (if collision( block, where player will be if she moves) ) then collision.
5. Yes, I wrote a level editor called "MusuGo", but it's old, ugly, and bad. I need to make a new one when I have time, and I'd also use a different map format.
6. I'm not sure, it took less than a month for this specifically, but the code is also ugly. I've found that when you structure to make things more maintainable, it takes longer, but worth it
que bosta de juego, no tiene nada de retro tampoco, me espanta esta porqueria, estoy seguro que podria haber tenido mas pero salio demasiado temprano, una lastima.
A ver si alguna vez aprenden a escribir en castellano.
que bosta de juego, no tiene nada de retro tampoco, me espanta esta porqueria, estoy seguro que podria haber tenido mas pero salio demasiado temprano, una lastima.
A ver si alguna vez aprenden a escribir en castellano.
@sirdeadandbreakfast Depends on what's considered hard, I guess. @_@ I have all my games on my website, I have 15 of my own solo projects on there and 2 collabs. o.o;
haha you're right, I've been wanting to get into video game programming, but I'm just a beginner(don't know anything), any words of wisdom? I would greatly appreciate it. Also I just bought a c++ beginner's book, but I don't know if that is the right place to start. =)
@sirdeadandbreakfast Well, I have a written (and soon video) tutorial on where to begin on my website, easier to explain in a document than a comment.
Holy shit. I've found my dream woman. This video game bitch shoots fucking lasers, goes out of her way to balance balls on her head, and can jump three times her height. Now that's what I want in a woman!
For this game I used Allegro. I would suggest either this or SDL to start out with, become comfortable with graphics and input, then you can start learning theory for making a platformer.
I do have a little tutorial on making a platformer and it covers up to collision detection / gravity, but it's incomplete.
The actual maps I built for this game? You can but you have to give me credit. o.o
You can use my map editor for anything you want, and I don't need credit for you using it or anything, as long as you don't claim the map editor as your own.
Also, would you mind if I put my own art in your editor? If not I completely understand and could you maybe make a tutorial on how to build one, just a basic one. Thanks much!
Hey, sorry I'm asking so many questions, but I'm 14 and really and trying to start game making early because I love it with a passion. Anyway, I was wondering, what programs do you use for your graphics?
Lol, I'm American, but I am more into game graphics and design. I'm do want to learn all of the programming too though, or most of it. So I think I'll try to work on C++ and C#, and focus on Blitzplus also. Not all at once though. Thanks for your help, I'll look at your tutorials to help me also! =)
Cool, i'm starting game making by learning a program language called blitzbasic. Do you think I should forget about other languages and learn C++ and C# first? What language do you recommend for a beginner to start at. Thanks in advance!
It really really depends on if you love designing or love programming more. I think I would suggest learning C++ or C# as a first language if you want to be a coder, but if you're more into design blitz, MMF, and such things are fine. (tons of indie people are using MMF and BlitzBasic these days, like the maker of Knytt or Mondo Medicals)
another beautiful game lusikka :D guess what?!? i have a pc now :D finally lol and i have a few allego books coming so i willtry to have a half decent game out by the end of this summer i will prolly just have have a few bad ones out though
Sorry I posted in the wrong section. Dooobs, I can make the music for your project if you want. Lusikka, I'm also interested in joining your large scale project. Please let me know who to contact.
I was about to say "wow how do you do it...it sounds like you were playing on a keyboard in real time" I wanted to know your MIDI trick of minitating a rather live performance. I guess it WAS live, so that answers the question. I've worked a bit on MIDI tricks and I think my MIDI is more lifelike now. Please let me know when you find some useful tips.
Sry, since I don't have any decent midi software, I recorded the music straight from my keyboard, so you can only get the wave files included with the game. :P
There's no sheet music, either, since I kind of played randomly until it sounded okay.
Not really. I guess it's my first completed one (Besides the Nonhuman fan game, which this is a more polished version of). The first program I did in allegro was to be a platformer but I couldn't figure out screen scrolling, heh.
Yeah, I was lazy and dug up those "old" Public Domain RPG-esque sprites I drew a few weeks ago. Same with tiles. I had drawn a public domain ninja, but I didn't want a ninja game. o_O
A lady that shoots lasers out of her nipples. Nice...
SwedishPioneers 5 months ago
Comment removed
wisemage0 6 months ago
I have a few questions:
1.Are there any real physics in the game?
2.Are the levels saved and loaded from a specific format you came up with?
3.If so, what format did you come up with?
4.How are your collisions done? Before or after collisions would happen?
5.Is there a level editor?
6.How long did it take?
bennettbugs 7 months ago
@bennettbugs 1. No, not really. Nothing like A(t) = -9.8 m/s^2; It's mainly a basic Y velocity that is changed each game cycle so that she goes up... and then comes down.
2. Yes, this is using a crappy old map file format I had made with my first map editor. They're saved as .txt files (though I can rename the suffix to anything) and load them into the games, so they're easy to swap out.
3. The format was just a grid of numbers, with the #'s denoting the image code to use
CoderRach 7 months ago
@bennettbugs 4. I check collision prior to moving; something like (if collision( block, where player will be if she moves) ) then collision.
5. Yes, I wrote a level editor called "MusuGo", but it's old, ugly, and bad. I need to make a new one when I have time, and I'd also use a different map format.
6. I'm not sure, it took less than a month for this specifically, but the code is also ugly. I've found that when you structure to make things more maintainable, it takes longer, but worth it
CoderRach 7 months ago
This has been flagged as spam show
que bosta de juego, no tiene nada de retro tampoco, me espanta esta porqueria, estoy seguro que podria haber tenido mas pero salio demasiado temprano, una lastima.
A ver si alguna vez aprenden a escribir en castellano.
voto en contra.
LoboOscuro3 1 year ago
que bosta de juego, no tiene nada de retro tampoco, me espanta esta porqueria, estoy seguro que podria haber tenido mas pero salio demasiado temprano, una lastima.
A ver si alguna vez aprenden a escribir en castellano.
voto en contra.
LoboOscuro3 1 year ago
I remember Kikoskia playing this at one point.
Maverynthia 1 year ago
@Maverynthia Yeah...
LusikkaMage 1 year ago
You're pretty talented considering you code AND sprite your own games. I can't draw sprites or much else well at all. :/
CheesyBerger 1 year ago
This game ROCKS! Love it!
sinistermoon 2 years ago
This is cool, maybe I should actually make a workable game, great job.
Johnedw2 2 years ago
That's great, how many games have you created? Also, is it hard for you to make them?
sirdeadandbreakfast 2 years ago
@sirdeadandbreakfast Depends on what's considered hard, I guess. @_@ I have all my games on my website, I have 15 of my own solo projects on there and 2 collabs. o.o;
LusikkaMage 2 years ago
haha you're right, I've been wanting to get into video game programming, but I'm just a beginner(don't know anything), any words of wisdom? I would greatly appreciate it. Also I just bought a c++ beginner's book, but I don't know if that is the right place to start. =)
sirdeadandbreakfast 2 years ago
@sirdeadandbreakfast Well, I have a written (and soon video) tutorial on where to begin on my website, easier to explain in a document than a comment.
LusikkaMage 2 years ago
how long did it take you to understand how to use c++?
sirdeadandbreakfast 2 years ago
I guess like four-ish years? But this is also with college taking up most of my free time during the semesters. D:
I have another video called "My Game Development Evolution" that kind of shows my time-line
watch?v=myWVSbnm5SQ
LusikkaMage 2 years ago
Did you do the game all on your own? It looks fun, I'd definately play it. =)
sirdeadandbreakfast 2 years ago
@sirdeadandbreakfast Yup ^^
LusikkaMage 2 years ago
Amazing you should make a kirby style game =))
TenMillionViews 2 years ago
hmmmm....
bChiCkeNpLuCkeRd 2 years ago
are all the sprites and tiles original art? =]
combatant639 2 years ago
Yep, sprites, tiles and music are 100% by me.
LusikkaMage 2 years ago
kool :D the music's awesome
combatant639 2 years ago
thats pretty cool
icoo44 3 years ago
I would seriously recommend that you try get a job with major gaming companies. great job.
mordred10 3 years ago
I know some people use it. It should be alright, but it feels more like a drawing program to me than a spriting program.
You might check out Graphics Gale; it's made for spriting and even animates the sprites as you draw.
LusikkaMage 3 years ago
me thinkks you replied to the wrong person :P lol
MadPumpkinGames 3 years ago
Ack, dunno how that happened. o_o
LusikkaMage 3 years ago
whoa people still use allegro?
kincaid05 3 years ago
thats a DAMN nice job Lusikka!! keep up the good work and im a huge fan of ElysianShadows and i love you artwork!!
MurlocObama 3 years ago
what kind of program do you use?
jackthemaster101 3 years ago
Windows XP.
LusikkaMage 3 years ago
-_-
kincaid05 3 years ago
question what program do you use for your art? it looks like gimp art but i would like to know
deryni21 3 years ago
The title screen was drawn with Flash, and then the in-game art was done with Paint Shop Pro.
I do use gimp sometimes, but not usually for game art.
LusikkaMage 3 years ago
is gimp ok for making sprites?
poppedcorn123698745 3 years ago
nah
Zdem0Z 2 years ago
I so need to hurry up and learn how to program great game btw
onix9009 3 years ago
This is excellent,nice job
johnnyx562 3 years ago
that ball is from SMB 2 ? (that mario who catch veggies on the ground...)
ryonagana 3 years ago
All the graphics are original.
LusikkaMage 3 years ago
Congratulations, this game is so awesome.
I'm programming one rpg to my psp ^^.
But i need learn a lot...
Lefsler 3 years ago
u are my kind of girl, and a fellow deviant i see!
mindthehobo 3 years ago
Awesome, you did a wonderful job!
kienjinn1117 3 years ago
Holy shit. I've found my dream woman. This video game bitch shoots fucking lasers, goes out of her way to balance balls on her head, and can jump three times her height. Now that's what I want in a woman!
RagingBoredom 3 years ago 7
This comment has received too many negative votes show
this gave me cancer
Atmsk1993 3 years ago
Don't stand so close to the laser.
LusikkaMage 3 years ago
really cool looking game. i love programming :)
seepauliedie 3 years ago 6
How do i make a basic platform game in Cpp, and what graphics library do you use?(probably openGL?) :P
Z3r0XoL 3 years ago
For this game I used Allegro. I would suggest either this or SDL to start out with, become comfortable with graphics and input, then you can start learning theory for making a platformer.
I do have a little tutorial on making a platformer and it covers up to collision detection / gravity, but it's incomplete.
LusikkaMage 3 years ago
Thanks! :P
Z3r0XoL 3 years ago
Very good!
jweinrub 3 years ago
May I use your maps as a base to build new maps(games)?
YouTrapMyTube 3 years ago
The actual maps I built for this game? You can but you have to give me credit. o.o
You can use my map editor for anything you want, and I don't need credit for you using it or anything, as long as you don't claim the map editor as your own.
LusikkaMage 3 years ago
Cool, thanks and I'll stop bothering you know lol.
WhatThePeopleWant 3 years ago
Also, would you mind if I put my own art in your editor? If not I completely understand and could you maybe make a tutorial on how to build one, just a basic one. Thanks much!
WhatThePeopleWant 3 years ago
You can pretty much do whatever you wish with my map editor and games besides take credit for what you haven't coded yourself. :)
LusikkaMage 3 years ago
Yeah, I have Flash CS3 and PhotoShop CS3? Will those work, O and I can get Paint Shop Pro also.
WhatThePeopleWant 3 years ago
Hey, sorry I'm asking so many questions, but I'm 14 and really and trying to start game making early because I love it with a passion. Anyway, I was wondering, what programs do you use for your graphics?
WhatThePeopleWant 3 years ago
I use paint shop pro 6 for my pixel art because it was given to me as a gift years ago. :P
Any program would work fine, but make sure it has layers (ala MS Paint isn't the best choice)
Sometimes I use Flash 4.0 to draw sprites, like in Daphne in Space. Have to edit them in paint shop pro though
LusikkaMage 3 years ago
Wow :U , really nice :3 , really like the neck-lazor :D
robotwo 3 years ago
hahahaha
Thanks! Coder oversight. :D
LusikkaMage 3 years ago
OMG I NEED THE SOURCE CODE!
soooperkewl 3 years ago
Lol, I'm American, but I am more into game graphics and design. I'm do want to learn all of the programming too though, or most of it. So I think I'll try to work on C++ and C#, and focus on Blitzplus also. Not all at once though. Thanks for your help, I'll look at your tutorials to help me also! =)
WhatThePeopleWant 3 years ago
Cool, i'm starting game making by learning a program language called blitzbasic. Do you think I should forget about other languages and learn C++ and C# first? What language do you recommend for a beginner to start at. Thanks in advance!
WhatThePeopleWant 3 years ago
It really really depends on if you love designing or love programming more. I think I would suggest learning C++ or C# as a first language if you want to be a coder, but if you're more into design blitz, MMF, and such things are fine. (tons of indie people are using MMF and BlitzBasic these days, like the maker of Knytt or Mondo Medicals)
LusikkaMage 3 years ago
Hey, I was wondering... what do you usually write your games in? C++?
WhatThePeopleWant 3 years ago
Yep. Almost all of my games are in C++ with the Allegro library.
LusikkaMage 3 years ago
really nice! youre talented! :D
snasebrase 3 years ago
Good work Rachel... makes me want to play Commander Keen.
speyeware 3 years ago
Commander Keen is awesome. :3 I bought the entire iD pack on steam so now I have all the eps.
LusikkaMage 3 years ago
How did you make the gun and jump noise?
TrulyStupidNewb 3 years ago
Gun was off of the keyboard, so I guess not technically original.
Jump noise was my throat. o.0;
LusikkaMage 3 years ago
another beautiful game lusikka :D guess what?!? i have a pc now :D finally lol and i have a few allego books coming so i willtry to have a half decent game out by the end of this summer i will prolly just have have a few bad ones out though
kadajettrussia 3 years ago
Looking pretty smexy, I think I need to find a friend who wants to make me graphics and sounds :P
You'r just a big ball of tallent now aren't you :O
Haha, keep it up.
Dooobs 3 years ago
I'll make music for your project if you want.
TrulyStupidNewb 3 years ago
Sorry I posted in the wrong section. Dooobs, I can make the music for your project if you want. Lusikka, I'm also interested in joining your large scale project. Please let me know who to contact.
TrulyStupidNewb 3 years ago
Looks really great!
Dejaiin 3 years ago
I was about to say "wow how do you do it...it sounds like you were playing on a keyboard in real time" I wanted to know your MIDI trick of minitating a rather live performance. I guess it WAS live, so that answers the question. I've worked a bit on MIDI tricks and I think my MIDI is more lifelike now. Please let me know when you find some useful tips.
TrulyStupidNewb 3 years ago
Can you please send me the music :o
TrulyStupidNewb 3 years ago
What I meant was, the MIDI files.
TrulyStupidNewb 3 years ago
Sry, since I don't have any decent midi software, I recorded the music straight from my keyboard, so you can only get the wave files included with the game. :P
There's no sheet music, either, since I kind of played randomly until it sounded okay.
LusikkaMage 3 years ago
Heh- you can keep playing after you die and the game over text comes up. Or at least, you can keep generating jumping and shooting noises.
Its pretty fun altogether. I look forward to moar!
fgor1984 3 years ago 2
Amazing Rachel. The game is really cool. I like it.
This is your first platform game I guess, right?
imranhoshimi 3 years ago
Not really. I guess it's my first completed one (Besides the Nonhuman fan game, which this is a more polished version of). The first program I did in allegro was to be a platformer but I couldn't figure out screen scrolling, heh.
LusikkaMage 3 years ago
WOW, cool game. I'm happy its not that creepy game again. LOL.
Noctambulist47 3 years ago
That was crazy. But it was a good crazy. Laser beams, nice.
ROLLANDandCOLORS 3 years ago
You could have given her jumping sprite. :P
Very nice and cute sprites. I like 'em. :3
Bastiest 3 years ago
Yeah, I was lazy and dug up those "old" Public Domain RPG-esque sprites I drew a few weeks ago. Same with tiles. I had drawn a public domain ninja, but I didn't want a ninja game. o_O
'tis what I get for being lazy. :D
LusikkaMage 3 years ago
awsome game again good. plus I liked the graphics and music
cronjob00 3 years ago 2
This comment has received too many negative votes show
AHAHHAHAHAH that you're writing "Actual game screenshots" on the pics made my day. Why not record actual game play einstein?
thenicelordj 3 years ago
Because the video/CamStudio lags horribly if I record it at 640x480
LusikkaMage 3 years ago
Oh, and if you didn't actually bother to watch the entire video, it does have actual gameplay footage, but the game is running at 320x240.
Just thought you might be interested. :)
LusikkaMage 3 years ago
Are you shooting blood clots? =D
Another great game, Rachel!
asdfidot 3 years ago 2
Nevermind I see it, they're like half armadillo half plankton!
asdfidot 3 years ago
hehe. I didn't really know what to draw that'd be flying around the world wreaking passive havoc.
LusikkaMage 3 years ago
i like the music :)
fredhair 3 years ago 2
very nicely done :-)
you certainly have a knack for textures and sprites, and you're programming isnt too shabby either!
keep up the good work, because each new project will be an accomplishment for you no matter how big or small.
keep it up!
ProgrammerInProgress 3 years ago 2
Loving the collision detection ;-P
amcadam26 3 years ago
I can't tell if you're being sarcastic. ;P
LusikkaMage 3 years ago
sorry ;-P I'm British, so everything I say is sarcastic....
Game looks good, you're really quick at putting together good looking graphics. It's got a real NES/SNES look to it. And that's a good thing.
amcadam26 3 years ago 2
wow i want to download this game :]
DjMati9 3 years ago
The link is in the description. :)
LusikkaMage 3 years ago
Very cool, Lusikka. Did you also do the music?
JeTSpice 3 years ago
Aye, and I apologize on how bad it is. XD
I was just trying to do simple stuff so the game would have original background music.
LusikkaMage 3 years ago
The music is great, in my opinion. It really caught my attention.
JeTSpice 3 years ago
Fantastic.
fgor1984 3 years ago
wow that is cool i need to stop slackassing and get back to learning C++ and allegro
asams12 3 years ago
Hey, says movie not available! =/
TheAmazingArce 3 years ago
This comment has received too many negative votes show
MUCH better then that gay ass nonhuman game
kevin92620 3 years ago
Cool
jj32768 3 years ago
Very nice.
PH4NT 3 years ago