Added: 4 years ago
From: KFntrax
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  • So this is the year 1992, right? according to the snes-release date

  • It may sound like computer music, but it’s actually done with original instruments. Eggebrecht: If you have one of our Turrican game, send us your honest criticism. Even if u don’t like it at all. Bad ones will be burned and good ones will be consider in our upcoming games. END

  • This is called the edit. It will take about sixth weeks for the entire edit. Eggebrecht: man with a lot of coffee, it can be done in 4 weeks if you work 24 / 7. Q: Do video games make one feel alone? A: If you are daring enough, yes. One must not exaggerate, and parents should monitor their children. If children neglect their friends and can’t be cut off the system, then parents should interfere and pull the plug. Phase 5: What is missing now is the music.

  • Q: Most of the heroes in video games are men, right? How come? A: Yes, because most players are male players. Similar to the cinema, the heroes are mostly male. My experience is, that female players do not have the endurance to try a difficult part of the game over and over again until you make it. Phase 4: Now it is getting exciting because the drawings and background are being put into the game, all enemies in the game get their positions to prevent u from going any further.

  • Eggebrecht: We are all video game freaks, this is why we are doing this kind of job. When I was given a primitive video game from my parents, I became addicted to video games. Phase 3: It's about the big picture, drilled down to the smallest detail. The programmer must include all data of the figure, enter the background etc. If he forgets something in the game nothing will happen when u play it. Such a script is usually 5000 pages long. How many? 5000!

  • Phase 2: Now everything is becoming a shape. The programmer programs what the figure can actually do. e.g. shoot etc. Then the world is being created, the so called maps. Other guy: Oh, that's where the player can jump up and down? Eggebrecht: Yeah exactly, this is the background of the game. A small box here on the paper is just one part of the screen and the whole paper here shows the entire map. To be honest, we don’t have time to do this in advance so this is going to be drawed afterwards 

  • Then we get the graphic artist to make the order-specific drawings and characters. Holger Schmidt: The round table is there for only two weeks. Previously, we have met every Tuesday at the cinema to discuss everything. Q: Are Japanese the best? A: The Japanese are the best. Mario is awesome, this is by far the best. The Japanese have a lot of experience and discipline which u don’t find here.

  • Q: It's something created by chance? E.g. by pressing two buttons accidently? A: Yes, this happenes sometimes when using funny button combinations. E.g. in the ice level when u jump over the ice blocks, u can earn a extra live when u jump from one to another. That was never planned, but it works. Q: How do u create a video game then? A: First, create the leaves. There is a poor graphic artist and a lot of other people gathered at a round table to discuss the whole game.

  • i think every version of Turrican are excellent because Factor 5 do unique job for every specific hardware.

  • Meine güte ist das lange her, kann mich kaum erinnern..... ;)

  • Turrican RuLeZ! I don't understand a word. What do they say?

  • 00:03 "Fa?k?tor 5" ^^

  • I'm amazed how programmers wrote these games in Assembler.

  • @drakon32

    true. but at the same time they were much easier to make, since they had only a tiny fragment of the complexity that current games have.

  • @SkyF0X9 Today's games do have a lot of complexity yes, but they tend to borrow from the same 3D engines (such as the Unreal engine) so are not built from the ground up as such on a regular basis, nor are there any hardware or memory constraints so optimization to squeeze every last ounce of programming prowess out of themselves is hardly needed comparatively.

    I am not saying making today's games is easy, i just think there are many aspects that don't make it hard but there ARE hard areas.

  • can't really compare Amiga with snes. Amiga was a competitor to Silicon Graphics. It was a powerful multimedia computer. Not a game console.

  • I perfectly understand that it must be very frustrating to see a console with a much weaker processor both commercially AND artistically TRIUMPH over the computer you love so much.

    Poor Amiga-fanboys.

  • @TechnoEstate Poor attempt at trolling. What console ever artistically triumphed over any computer? You are aware of the fact that all console games ever created where developed on computers? Consoles aren't used to create anything artistic at all. They are dumb machines for dumb people who never create anything.

  • @alizta

    Even if you could prove EVERY SNES game was developed on Amiga, it would only suggest it's this irony, which makes you so bitter:

    The Amiga doing all the labour, but the SNES getting all the harvest.

    Tsk, tsk, tsk... so unfair, isn't it?

  • @TechnoEstate What a ridiculous comment!? The Amiga doing all the labour as a development machine and that is an unfair comparatively to the SNES harvesting the goods? Ummmm, sorry mate but the fact the Amiga "was" used a development platform tells you a lot about its potential and influence during that time in gaming history and as such should be a respected platform.

    The Amiga got much of the harvest through its own games so your comment is utterly nonsensical.

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  • @TechnoEstate Who gives a shit about what's better? I had an Amiga, my mates had SNES and Megadrives. Each system had great games (as well as poor ones).

    Turrican was much better on the Amiga, but I sure as hell would rather play Streetfighter 2 on a Megadrive.

  • ... und ich durfte den Leveleditor mal in einer verbutzten Studentenbude in Kaiserslautern sehen :-), komplett mit Entwicklungsumgebung für Sega MEga Drive (?Schon so lang her, bin nicht mehr ganz sicher...)

  • Long live the Amiga!!!

  • Who cares about the snes? I'm only interested in turrican on the amiga...

  • You are wrong actually. The snes had a very slow cpu of 3.5mhz or similar. It also had only small amounts of memory available for sound. It was an overrated machine if you ask me...

  • The SNES has the same "68K" CPU type, and has 8 sound channels (32000 Hz PCM). Graphics are somewhat comparable IMO, but many of the Amiga games I've seen use a very restricted color palette.

  • @retronostalgic Totally with you man !!!, especially those fucking Nintendo fanboys who think that is SNES is perfect with the best sound/music............ oh my god..

  • @janmansde3dede - Who cares about the rotten Snes? Not me....

  • Have a look on you tube at hurrican (a modern tribute to Turrican). This is how the Snes console SHOULD have looked and sounded but didn't...

  • the super NES was NOT overrated. It was way ahead of its come. You're wrong.

  • The SNES has a 16 bit version of the Commodore 64 CPU. The Amiga 500 has an Motorola 68000 that has an internal 32 bit architecture.

  • wie geil!! welches Jahr ist das?

  • sind factor 5 nicht kürzlich pleite gegangen?

  • Das war noch Gaming Wertarbeit!!!!!

    So was findet man nie wieder....Die ganzen Kids wachsen heute schon mit der High End Grafik auf...fuer sie ist es das normalste der Welt...aber wir haben vom Anfang alles miterlebt!

  • Translation pls ^^

  • DANKE!(Dziękuję) Ihr seit die besten!

  • Geil Turrican in nem Debugger Fenster zu sehen :)

  • THANK YOU!!!

    Aah the good old Amiga Times...

  • Süss!

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