@ppa0 I learned it just by modelling with a focus on low poly. I modeled Tetra by starting with a fairly more high poly mesh, and from there I just deleted unnecessary edge loops. I then converted to tris and manipulated them to further reduce the face count. The trick is keeping the essential details that can't really be utilized through texture...and practice. Lots of practice. This was the result of probably the 4th or 5th time restarting the model.
Nice model, I was wondering, where did you learn to optimize the mesh, I am in process of making models and I need some help
ppa0 1 year ago
@ppa0 I learned it just by modelling with a focus on low poly. I modeled Tetra by starting with a fairly more high poly mesh, and from there I just deleted unnecessary edge loops. I then converted to tris and manipulated them to further reduce the face count. The trick is keeping the essential details that can't really be utilized through texture...and practice. Lots of practice. This was the result of probably the 4th or 5th time restarting the model.
DTMidian 1 year ago
Hi^ I really like your model alot :)
but the mesh I made in Blender is still not the final product for my game
I just halted progress on the game because I'm trying out different engines to see which one will work best
PHilADelZPHinESt215 1 year ago
just awesome :)
shadwxero 1 year ago
Great job Nate! I'm Not too excited about the helmet, but maybe It will grow on me when I see it textured and animated! Awesome!
Mexicouger 1 year ago