Added: 5 years ago
From: molybden
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  • Then he did a cost benefit alasys of making a real ufo, "screw legs". Everything now has 10 hands on each ufo disk.

  • Wow, thanks for sharing.

  • I love it!

  • which software is used?

  • Now add some muscle and flesh and turn it into an animal!

  • Un video muy ilustrativo del mecanismo de Theo Jansen. Me gustó.

  • Excelente animacion, Explica muy bien el mecanismo de Theo Jansen.

  • what soft do u use to simulate it?

  • @ivanmyh he used softimage you should read the tags of the video

  • cool

  • whats that point of this

  • THE FUTURE OF ROBOTS AS WE KNOW IT!

  • make it huge,  very huge, do a giand plate on it, and you have a bulldozer, for a whole city!

  • great demonstration of his model! good work!

  • Was this for a university project? If so, which university?

  • t janson

  • genius

  • I don't know why, but this makes me very happy.

  • Design is not quite right.  The crank through the centre is supposed to be above the plane of the main pivots for the front and rear leg pivots. I have a copy of Theo's original dimensioned drawing if anyone wants it.

  • hey I'd really appreciate it if I could see the drawing, that would be amazing

  • @Ztrawbz - send me an email address to my personal messages and I'll flick you a copy. Cheers. Love to see your finished product.

  • @zzytrewq - thanks for the plans. I have posted an offer on other videos to make them available. Every video shows models and animations with the incorrect layout.

  • can i get the software plz

  • wath is the name of the softwer

  • @1malta2 look at 1:00

  • its cool, but... can anyone get it to turn?

  • yeah

  • I am building this in school so suck it

  • So am I lol

  • o.O wow

  • Good job!

    You've inspired me!

    Thanks.

  • This beautiful design looks a lot like a truly alien life form. I wish more sci fi writers/producers could be so imaginative then we wouldn't be stuck with so many humanoids squids and other unlikely fictious aliens which are still just variations on earth life. Now I have to see all his creatures. Cool.

  • STOMP*

    "well there went the neighborhood"

    "tragedy really"

  • Amazing design concept.

  • niiiiice!!!

  • they are invented to work simply using the power of the wind....

    watch some vids to understand that....

  • Nope, im using it right now to create my own. So, pointless? Nope..

  • What good does a TV-show do? It entertains. You maybe dont think this is entertaining. but i might think it is, by building it..

  • Oh god.. Since when do i have to create something that actually gets me somewhere?! I cant do anything just because i enjoy doing it, can i? You're really odd.

  • I didnt say that did i, oooh wait is suddenly recall saying " im not objecting to you making one" wtf. id idnt say you have to enjoy it... i do homework and i HATE that.

  • What software did you use to create this animation?

  • O co z tym chodzi jak ktoś pl wie niech napisze na PW

  • Im surprised that this guy (Theo Jansen) hasn't been hired by the military yet to design the next generation of walking robots.

  • They have better !

  • can't make corners, and it is an artist...

  • dont see the practicality in this design

  • It's Art; ir's not meant to be practical!

  • @Svalir I dunno, This could be useful for swamp travel, Things which wheels aren't suited for. You could totally rig this to a car and get a walker out of it

  • @Vennificus people who say "you could totally rig this to a car" probably don't understand the mechanical beauty of this design. also they probably suck cock to feed their meth habit.

  • im tryin to make one in Fantastic contraption, pretty much exactly like this one, but the damn thing crumples every time I start the simulation, help...

  • its because they collide, and maybe the hinges arent exactly centered. try centering them and then run it , if they are off by .0000001 mm it will crash.

  • lol somone made one in phun :D

  • only good on a flat surface from the looks of it, i could be wrong. still is awesome

  • this guy it the best

  • Theo Jansen is genius !!!

  • Impressive! I like how you start with the simplest elements and then build up slowly. Even as it is, I wish the video would run slower; I have to use a lot of stop and go to really understand.

    Thanks a lot for making this! I love the strandbeests and getting an insight into how they work is great.

  • how did you do tis video. ? i mean what app did you use?

  • Says in credits...

    Softimage 3d and Adobe after effects

  • oups ... thanks mate

  • i need to figure out what to make one out of and how...

  • it reminds me the film of Hayao Miyazaki, Howl's Moving Casttle.

    I want a moving home too, I really love this video, because it means that sometime in the future, I would have my own moving home!

  • For the record (in case anyone feels I was saying otherwise): zzytrewq is absolutely correct on Mr.J's original dimensions. And mb there is a difference in actual operation of the 'ouvre' if you follow it precisely and raise the crank axle to the specified height, I don't know. But after the amount of time I spent constructing the first one, there is no way my wife will allow me revisit building another one to find out! zzytreq: when you have finished making yours we can race 'em to see! Peace.

  • Hey, I checked out that vid you mentioned and it definitely appears that creation has the crank axle located higher than that of the 'hips'. However, that being said, my RC model walks pretty damn smoothly, and I have the crank axle on exactly the same plane as the 'hips' (See vid "Pastbot"). It could be that the specifics of each components' measurements on TJ's design have an envelope of flexibility, and while they are certainly all inter-related,contd...

  • wut powers it?

  • You can motorize it or power it by a wind driven mechanism.

  • oh i see

  • The crank should be set higher than the "hips" of the legs. This is a common error in copied designs. Have a look at videos of Theo's and you'll see the crank is not on the same plane as the hips. The actual dimension is 7.8 units higher.

  • zzytrewq, you can adjust the radius of the crank. Your '7.8 units higher' wants some clarification...

    I made a working remote-controlled model, and the crank's axle lies on exactly the same plane as the 'hips'. It walks fine. Evidence:"Pastbot"

  • rhysfawr4, I googled more info on his design and found a paper describing all the dimensions he uses. The crank is set 7.8 units higher than the main leg pivots. He may have changed it, but I doubt it.

    Contact me and I'll send you a copy. I'm going to make a model of his mechanism when I get the time.

    Cheers

  • hi

    could you send me a copy?

  • Have sent a link to your inbox.  If there are any problems get back to me.

  • I would be highly interested in one too. Could you send one to me please?

  • shigmati: Send me an email address. Cheers

  • I have been requested by a few people for a copy but no one sends me an email address. Curious.

    Cheers

  • If you watch his videos you'll see the crank is higher than the hips. Look at this video 'Theo Jansen Beach Beasts' at 1:32 you'll see it clearly. I have see a few flash animations and you can see that having the crank on the same level as the hips causes a slight up and down movement with each step.

    I just found a copy of his original design notes with all the dimensions if you are interested. Cheers

  • contd..., as long as you alter them all in unison you will end up with a smooth motion. Also noteworthy on TJ's design: due to the length of the 'legs' I found my model became quite 'top-heavy' with motor/electronic components at crank axle level (my Vid will show you how I overcame that), and IMHO increasing the crank axle height on a motorized version will compound the balancing issues associated with a raised center of gravity. IE, when it stops/starts it will be prone to falling over.

  • link 1

  • definitly helped me understand

  • Thanks, you've made what appears baffling at first to be quite simple in practice. I see how to build these now.

  • wow thats really cool, also, has anyone noticed the center joint (the red dot) sorta has a crankshaft like motion, along with all the other legs?

  • Thank you for the planning-details :o)

  • it looks like rocket science, but it is a simple (but intellegent) concept

  • thank you for this video i have been wanting to build one of these for so long, i have been trying to study other videos, this is the best thanks

  • 確か、マドリッドのソフィア王妃センターに同様のが展示されてな­かったっけ?

  • Look good! Now someone should try to build this, this could revolutionize walking robots or something.

  • Excellent simulation. The actual device is magnificent--mixture of the aesthetic and intellect. Engineering grace, man!

  • bravo!

  • It would be cool to make a battle tank using this concept. It wouldn't really be very practical but it would look cool.

  • Que triste que al ver estas "esculturas biomecanicas", que son realmente joyas, uno tienda a imaginarselo en un campo de batalla, u otras formas para la guerra. I'm so sad.

  • Say what?

  • It's so sad when we see this beautiful mechanical sculptures, we tend to imagine them in a battlefield, or other ways for the WAR. Es triste tambien que TENGA que conocer otros idiomas para poder comunicarme... sobre todo el ingles.

  • Not really it's pretty cool to think of it as a death machine killing people and shit.

  • It's not sad at all. War is human nature...

  • its true that war is sad. And im not going to argue too much because you obviously can't really defend yourself properly in English. But the fact is that at this point in human evolution, war is an inevitablility. And a lot of modern day inovation has come from war. Despite the fact that most of the technologies have been used (at some point) for destruction, the underlying concepts have shaped modern models that promote the greater good, and our species progression on the whole. Word.

  • OMG! Thank you for uploading.

  • it lookes like a spider or kinda like a cat

  • that thing was creepy and kinda ocward and confusing to look at it makes ur eyes crosed

  • that's neat

  • Looks like a prototype of some anime-creature - Japanese culture and Hi-Tech put together.

    Awesome and thrilling!

  • Brilliant representation. Very well thought out.

  • METAL GEAR!!!!

  • An image tells more than thousand words

    Una imagen vale más que mil palabras

    Thanks Gracias

  • thanks for posting this

    i can now see how it works, now i'm building it(out of knex!)

  • Probably a dutch guy..... again. That country bings great geniuses from time to time. BT it wouldn't surprise me if this mechanism is used mining planets?

  • thats right son we the dutch are geniuses

  • But not so much as to know that the plural of genius is genii! :), I will however accept your excuse that, you are posting a comment on a web site where most people reading it, have difficulty in tying their own shoelaces, and that genii would upset them too much. I accept that Dutch have invented a couple of useful things! :) TJ's work rocks!

  • that thing is creeeeepy

  • Brilliant.

  • which program did they use? all my 3d applications fail at this kind of mechanics :/

  • seems like softimage?

  • we used Softimage|3D. it's very easy to control IK.

    now, we changed to XSI. "FOUNDATION" is not expensive, so we recommend you to use it.

  • thanks, good to know, max and maya completely fail at these kinds of tasks, seem to be not capable of interconnections beyond the most basic ik chains, nice work!

  • incredible, sure beats the science of newton's motion!!!!

  • every single user created theo jansen mechism ive seen on youtube fail to offset the axle slightly higher than the fixed part of the leg as per theo's original specifications, im not sure of what exact difference it makes though

  • nice

  • This sure would puzzle old man Darwin. life creating artificial life?.... beats evolution kindof..?

  • I never knew ever befor. Great!

  • Theo Jansen , dutch proud

  • MEGA coś naprawde dobrego ....

  • You own men!

    you're the best (after Theo Jansen of course)

  • sami bag pula..foarte fain....interesant

  • english please

  • that's it, i'm going to have to perfect my fabrication skills and build me one!

  • thankx for la respuesta ke buskaba

    atte: chapo.. buen tranbajo

  • U should try the fibonacci proportions for the placements of the nurb's.

    The ratio between one number and its predecessor in the series approaches 1.6180 as the numbers increase (5/3=1.667, 8/5=1.600, 13/8=1.625, 21/13=1.615, 34/21=1.619, 55/34=1.618)

  • Now that you mention it, it is quite obvious that he'd choose such a pretty proportion as the golden ratio gives - though from the leg dimensions I just got (from roidroid below) it does seem that the golden ratio is not used completely, only partially.

  • super

  • The new wheel

  • Its really

    they are real machines

  • Fantastic, very interesting.

  • i wont buy this! were???

  • he means "i want to by this! were can i get it???"

  • you mean, "I want to purchase this! Where can I buy it???"

  • I'm from Spain and I've got to study and write down that mecanism equations for a subject at college...would anybody be so kind as to help me? I'll try to but I don't know whether I'll get it or not!

  • I have the correct proportions that Theo uses.

  • is it something you are willing to share?

  • sure, i can't post a link to the picture. But it seems if you google for jansenslegdimensions, you'll find a link to the image in my photobucket account.

    so google for "jansenslegdimensions". Theo Jansen emailed me the picture so i'm sure it's correct.

  • Just found it, thnx a million!

    I tried on my own by just taking proportions on random and it worked, but not as beutifully as the ones created by Theo - I'll give it a try with these (just have to learn dutch ^_^)

  • Do'nt need to read dutch. All the numbers are down the bottom - referenced to the diagram.

    A and L are not actual linkages, just measurements for the distance between the 2 pivots.

  • dude i cant find it

  • img. photobucket. com/albums/v358/roidroid/janse­nslegdimensions. jpg

  • thanks man. hey is Theo cool with us using it?

  • yeah, i emailed him outof the blue asking for the 11 holy numbers - as long as they wern't a trade secret, and i said that i would share them with others.

    he replied back with politeness and that picture attached.

    So he's ok with everyone knowing the numbers.

    A nice guy.

  • the day you told me the url he sent me the same type of email. what a cool dude. I'm buying his book.

  • Very good study :) I like the way you explained bit by bit all the pieces before joining them to the main rotary axis.

  • ive already started building one in his honor.

  • Amazing creations

    But I cant help wondering what sparked his work..

    anyone ever played with K'NEX ?

    they move mechanically the same.

  • probably something like the anglepoise desk lamps, the type which are statically balanced. which need very little effort to move because its totally balanced out.

  • Thanks for the design, I am making this with toothpicks, aluminium foil and candle wax. Its pretty hard, I've only gotten one leg done.

  • Thanks for the breakdown. :)

  • Wow. Great work on the simulation! It really makes it understandable how this "beast" works. The way you start with a simple bit and slowly work up to the more complex is very helpful.

    It would be even better if the first, simple bits were shown a few seconds longer. Same for the text at the end - it went by so quickly that it took me a few attempts to hit the "pause" button at the right moment.

  • wow

  • ...dedicated to my professors which I came from.

  • muahahaha..... ;}

  • this guy is fantstic!! a new century started

  • Good Job!!

  • "you have to make trial and error"

    Great. :)

  • Looks like it has a Crank Shaft along it's Transverse Axis, connecting the walker mechanism... If so, it would be very simple to add a Gasoline powered V8, a set of bucket seats, and fancy paint... Hell, I'd drive one. LOL

  • Can anyone imagine trying to animate these machines by hand? It would take a lifetime!

  • I made a model of it on AUTOCAD inventor in about fifteen minutes. I could animate it so it would look just like it. More like an hour instead of a lifetime.

  • Great video, but did anyone else notice they said they hadn't quite figured it out? Bummer.

  • Where was the model flawed? I missed it.

  • Watch the video again. At the end they have some text. Give it a read-- they say they don't understand, umm, trying to remember, the "central nerve" or something like that.

  • that's really not that complez at all. its funny how some regular person beats governments and shit to this type of mechanical device.

  • It's not the mechanics or the complexity/lack thereof; it's the vision/art/audacious creativity...

  • Ah thanks. I wondered how the hell they worked!

  • wow

  • Makes me brain hurt.

  • Astonishing. Brilliant, thanks.

  • it is just fascinating... beautiful science !

  • watch GM try to make a car out of this

  • If I can't do it first...

  • huge

  • 5 stars

  • thank you from the Mondo Spider team!

  • superb video

  • This explains the mechanism well.

  • Theo Jansen is Cooollllllllllllllllllllllllll­llllllllllllllllllllll