Added: 2 years ago
From: sweatyrat
Views: 25,136
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (61)

Sign In or Sign Up now to post a comment!
  • helped me ALOT thank you man !!

  • sorry but although its a good video, its not a "how to" video, this is a speed modelling video.

  • i want to know how u build the lower body and muscles

    though it will take a long time to watch the video, i really dont matter !!

  • what are u doing are you right clicking and on what why where

  • @200cyprian the only time i right click is when that big menu pops up in the middle of the screen and i use that to choose between scale, move, and rotate. but you can also find all of those tools on the top bar if you dont want to right click.

  • "desired."

  • very nice , very helpfull

  • When i extrude it, it extrude really weird!?

  • amazing. But how do you make him rotate his arm? I'm so retarded, I think.

  • @staboymalibu94 if you mean how do you make him move then you will have to rig him. use the biped tool to make a puppet like controller for the mesh. for an example just search for "how to rig a biped in 3ds max" or somethong.

  • @sweatyrat thx

  • holy shit are you showing us how to do something or what ur going so fast u cant even see what your doing and you should be talking us through this so we understand not play retarted music no offense but u lost me at connect

  • wtf man

    u skiped from arms to human

    i hate you!

  • The problem with the way you model is that your topology does not follow the muscle flow. So, when you rig it, you may get some weird distortions.

    But thats the kind of thing you learn with time. Keep up the good work.

  • @SewerShark very true, thanks for the tip.

  • nice! sry, but u have a very small screen :/

  • lol you skipped going from an arm to a full human

  • if you call that humanoid you must be from out off space

  • @Trunedk you realize the word humanoid refers to anything that has human characteristics such as being bipedal, no wings, similar skeletal structure. this model is truly humanoid. if it was a box or a teapot then maybe you would have an argument. and yes this model was made for an alien character.

  • @sweatyrat yes but it is still nerdy. haha jk

  • errr

  • Pretty good...

  • its very impressive about how long did it take you to make it

    Did you learn how to do it in a class or did you just figure it out on your own?

    this is my first year with max and I'm sure to make good use of this tutorial hopefully i can get it started and finished over the weekend so i can use it in my portfolio project

  • @axeamnas thank you, i have never taken a class. i just play with it in my free time. i do get advice from friends of mine who do it professionally tho. this model took me about 6 hours i think.

  • not what I would call a "tutorial"

  • what did you do at 3:39 ho w did you duplicate that part

  • @007Mrpedro earlier in the video i applied a "symmetry" modifier. the only thing that happens at 3:39 was i had clicked the button just under the modifier window to the right of the button that looks like a tack. it looks kinda like a test tube to me. that shows end result. which means it shows what the object will look like when all the modifiers are applied. i click it again at 5:19.

  • @sweatyrat thx for the answer!

  • @007Mrpedro the symmetry modifier was applied at 0:20. sorry for the late reply.

  • @sweatyrat

    oh, and could you tell me the title of this song?

  • How's this a tutorial...

    Also, GOOD LUCK rigging that model.

  • @LasseLundster just wanted to show my method like using symmetry. all you need to make a human model is a rough grasp of method to get started. and i rigged it fine.... why? as long as you have the subdivision tessellation you can use ether skin or physique modifier and just make some minor vert influence tweaks

  • That is not much of a tutorial this is just a video of you making a person model.

  • how do u animate it?

  • @ballr4lyfe in order to animate any character model you need to rig it with a skeleton controller and apply a modifier. ether a skin or physique modifier will work. look up "biped rigging 3ds max tutorial part 1" on youtube for help. its by videofxuniverse

  • hey i have a question, how do i make symmetry in the other side?

  • @muskee03 im not sure how familiar you are with the interface, but in the modify tab there is a "symmetry" modifier you can apply to the model. that will mirror everything you do to the one side to the other. let me know if you need me to describe where it is.

  • @muskee03 symmetry modifier, click flip and it should mirror it.

  • can anyone tell me whats the title of this soundtrack is???????

  • Way to fast. and its tutorial

  • why did you speed it up? why not just break it into 2 or 3 movies instead?

  • ok, so I have a question, Its kinda dull... but For some reason everytime I try to move an object, I don't have the arrows appearing.. I have the "move object" button selected, but It won't show the arrows to move the item along the axis's like it used to... Anyone know how to fix this?

  • when you say "used to" what do you mean? when did you notice it stopped?

  • I'm not sure, once I got the program (free 30 day trial) the arrows were always there, but after like 3-4 days it just stopped when I was messing around with the buttons... so do you have any idea on how I can fix this mess?

  • Hey nevermind! I found it out! it took me a while but I found out if you Hold down the left clicker while holding on to an object, than pressing X makes the arrows Disapear or reappear. Thanks for trying anyways mate.

  • lol, ok. let me know if you have any more questions. always happy to help.

  • press X

  • Comment removed

  • @racenuke very late to answer this, but someone else might need help aswell so...

    you ismply press X, if it is the problem i think it is, pressing X will hide/unhide the axis arrows

  • when i go to model, i click on symmetry, set it up, then when i go back to editable mesh, the other side dissapears, how do i make it so it dosent?

    btw great tut, 10/10

  • if you click the button under the modifier tree and just to the right of the one that looks like a tack, it will show the end result of the modifier stack no matter where in the tree you are working. the button looks kinda like a test tube

  • ah, i got it. thanks

  • I'm guessing you just mirrored the object to get the other side? That part was pretty fast, so its just my guess. Correct me if I'm wrong, I would be happy to know.

  • yes, right from the start i put a symmetry modifier on the object. i have it turned off most of the time, untill the end to see what it looks like all together.

  • Theme of vista xD

  • In da perspective view square, u coulda had edged faces activated, so we could see da edges. It'd have made things a little easier 4 some of us 2 understand, especially myself, since I'm still learnin' 2 model humanoids.

  • i just played around with it untill it worked. you cant really be taught it, its something you learn by trying

  • Who taught you how to do this?

  • nice job! a little fast but it would take forever if you tried to put it all in there.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more