I am in the process of learning Java 3D. I also came across something like xj3d, which is a Java toolkit browser meant for loading x3d browsers, but not with much success.. I liked your program....Is there a way where I can load 3d models in Java program and work on them...Thanks a lot for ur help.
@jYTNeha I suggest you not to use raw Java 3D but instead a engine like jMonkeyEngine. It's really powerfull, easy to work with and it saves you much time and motivation. At least, you have to load your assets and override the update method of a pre-defined sample appliction. But you needn't, you can keep control of everything else, too. So, do not reinwent the wheel ;)
this is not chess you don't understand the logic of it at 1:55 u can't move u must make a move to protect the king or move the king ......AM SRY BUT ITS FAIL XD
@StormWolf01 It would't be a loss! Java is great for game programming, even in 3D. You have nearly the same abilities as in C++, but Java ist much easier and straight forward.
question, i like your video i was wondering if u can help me with a question i came up with an idea lets say there are two pc's ,in pc 1 there are three box's that are out putting letter from a-z box=f box=r box=w the next set of boxs box=h box=l box=x box 2 a-z box-3 a-z is it possible to see what pc 1 is out puting then take that info and manually in put it into pc 2 then could pc 2 know where pc 1 is going and what pc 1s next out put would be before it comes out
It was one of my first big programming project, and I was sort of the main programmer in a group of four. I didn't involve my self in making the models (was done in 3dsmax). So when I had programmed everything and tried to import the models they were so big and used so much memory. So the result became very memory heavy even after I decimated them. I've not tried anything else in Java3D and I prefer doing it with C++ and OpenGL instead.
I am in the process of learning Java 3D. I also came across something like xj3d, which is a Java toolkit browser meant for loading x3d browsers, but not with much success.. I liked your program....Is there a way where I can load 3d models in Java program and work on them...Thanks a lot for ur help.
jYTNeha 5 months ago
@jYTNeha I suggest you not to use raw Java 3D but instead a engine like jMonkeyEngine. It's really powerfull, easy to work with and it saves you much time and motivation. At least, you have to load your assets and override the update method of a pre-defined sample appliction. But you needn't, you can keep control of everything else, too. So, do not reinwent the wheel ;)
AranEnEa 4 months ago
@AranEnEa Thank you very much. I will follow your suggestion..:)
jYTNeha 4 months ago
this is not chess you don't understand the logic of it at 1:55 u can't move u must make a move to protect the king or move the king ......AM SRY BUT ITS FAIL XD
tarek903 9 months ago
This looks quiet good. Congrats.
Would it be a loss of time for me to try to learn java 3Dprogramming? Is it any good? Or should i focus directly on learning C++ 3D programming?
StormWolf01 1 year ago
@StormWolf01 It would't be a loss! Java is great for game programming, even in 3D. You have nearly the same abilities as in C++, but Java ist much easier and straight forward.
AranEnEa 4 months ago
south park OWNED:)
themultihacks 1 year ago
This has been flagged as spam show
manattan342 1 year ago
the graphic is cool, but try read well chess rules!
witc4 2 years ago
What j3d Loader did you use?
luchiostudio 2 years ago
MS3D, makes it possible to load textures together with the objects directly. Specificly "Milkshape 3D Loader for Java3D by Kevin Duling".
suddensunden 2 years ago
Thk! I'm in a project too.
Why did u say that you will never do something like that in j3d again?
luchiostudio 2 years ago
It was one of my first big programming project, and I was sort of the main programmer in a group of four. I didn't involve my self in making the models (was done in 3dsmax). So when I had programmed everything and tried to import the models they were so big and used so much memory. So the result became very memory heavy even after I decimated them. I've not tried anything else in Java3D and I prefer doing it with C++ and OpenGL instead.
suddensunden 2 years ago
any chance i could get the source code
dude954 3 years ago