Added: 1 year ago
From: ZaBlueCup
Views: 5,936
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  • I can pass as you do to put your pokemon of the same char?

    not the enemy but the player or put a demo to download?

    estaou a long time trying to make a game using the Pokemon style of battle, but I think the starter kit so full = [

  • That's one HELL of a Bite attack... xD

  • Arcanine! USE HALF-DIG! XD

    Awesome dood +)

  • How do you change the font.

    

  • Hey, how'd you code RPG Mkr 2003 to do battles that way?

  • @Hakkun9872 It's a matter of starting battles with enemies with blank graphics and then killing them off as you introduce the actual enemies via battle animations.

  • Hm, I still don't understand how you got the Trainer graphic throwin the pokeball and stuff. Can you be more clear on that?

  • @Hakkun9872 I started out by having the trainer(as a monster) on the battlefield at the start of the battle and the actual Pokemon as invisible enemies. I then put together some battle animations such as the pokeball being thrown/opening and one of the Feraligatr coming out and roaring. Once the Feraligatr animation was complete, I made the hidden enemy visible and then inflicted death upon the trainer sprite so that it would be removed from battle.

    Really nothing fancy at all.

  • lol, inflicted death?

    I fuckin roflol'd at that.:D

    Thanks. I could use that info in another way, I think. Like with a boss battle or something.

  • Tht feralligator was weak as heck! Nice job though

  • Love it! :D good work.

  • I'm impressed

    In fact, this is the best video about pokemon in RPGMaker 2003

    Keep up the good work

  • That's actually pretty cool!

  • Ahh, so that's how it's done. ^o^

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