Question out of curiosity.. How did you get it so areas are 100% black? Lightmass always seems to distribute lighting among my levels, but I want dark places like that..
Hello , very very nice video , i like your models ! but could you do a short tutorial to export mesh from blender but with a material , cause in udk the model appear but with no material/textures and i don't want to always import my texture one by one in the udk... . or can explaine me =) tHanks =)
Very nice im doing horror maps as well futuristic but i dont know how to do sparks or lifts yet the problem i get is 'the object above you are using is a static mesh actor not a dynamic actor the object may not function properly' ah well i know how to do flickering lights though . did you use matinee for the swinging robot anyway . Very nice map :)
hey does the program come with premade weapons because i swear i've seen that gun before in another vid and i so can you make other weapons to use besides them like a sword
Ey cool work man, can you please make a tutorial on how to this (create a level with variety of stuff in it), i subscribed just in case u make a tut... peace
more dead robots all of the place, tomb stones out side, and 1 pain in the butt AI that continues to scare the crap out of you no matter what and this map would be tight
@Assassinsfreak this might be a lil late, but I think you have to put a PostProcessVolume in the level then edit its properties to enable Motion blur and other crap
@hydzior Who cares anyway... There's no lazer guns in real life either. If the dark shadow serves the target of the game wich is horror according to the title.. then be it that way... The best games ever created in the hystory of games industry were made before lightmass came in.
@hydzior All I'm saying here is that everyone in game develpment these days are so obsesed with the so caled "detail" that we have lost the real deal which is the game itself.
In the current video the sharp shadow serves game's needs... Of course it could take some more improvement but... it does what it is supposed to do.
They are all the same, just different conversions using different graphic engines. I'm still unsure of which engine to use, so i'm using this to make a comparison
so if i want to make my own models i will have to use something else like 3dsmax? because i heard blender models aren't compatible and I don't want to spend 4000 dollars on 3ds max
you just need an ase exporter if it doesn't export as that natively (which it may not). If an exporter is required, you'll get one for blender no probs.
Yes you can use your own models for commerical games; it's your choice XD If you're talking about Blender, yes. If you're talking about UDK, there's a license on their website. I think it's after the first $10,000 in profits for your game, you have to start paying them royalties thereafter.
so this is UDK... is there an RDK? if it is, let me know.. i wanna start making my own horror video games! (:
graffsk8er 1 month ago in playlist Más vídeos de fallingbrickwork
I like it, well done =)
cmopix 7 months ago
dude that gun looks AWESOME and you seem to have good skills in level detailing, keep up the good work:)
DJGroopa 7 months ago
@DJGroopa That gun is the default gun in the game, and he has not mad it by himself.
JG4m3r 6 months ago 3
@JG4m3r yea i noticed it when i started using UDK :D
DJGroopa 6 months ago
Add some scary music in there and it will be perfect :)
Syrus600 7 months ago
Question out of curiosity.. How did you get it so areas are 100% black? Lightmass always seems to distribute lighting among my levels, but I want dark places like that..
AviontWorks 9 months ago
how do you do the button press
Future6556 10 months ago
is there any tutorial on internet to learn how to do that?!??! do you need to know any programming language (like c++) ???
Andratos95 11 months ago
@Andratos95 UnrealScript The free UDK does not incluse de source code, so C++ is not available.
HernanRivasAcosta 10 months ago
the graphics remind me of doom 3
MrMagicalToast 1 year ago
Sound is by far the most important element of a horror game
WeEatBrainz 1 year ago 4
Great lighting. Definitely set the atmosphere along with the clostrophobic corridors.
Sky box looks a little light mind, but didn't really subtract from the experience.
GJ.
fatality674 1 year ago
realistic level (objects) but i think with a real weapon the level is a lot better
MrRasive 1 year ago
awesome quality mate, i just dled this today and im going to have a loong day working out everything tomorrow haha
dograbbitbeaver 1 year ago
Thats cool. That swinging robots nice :)
AddictableGames 1 year ago
How did you get a ragdoll version of the robot? I need one of those.
kinokid 1 year ago
pro
WorldOfWar147 1 year ago
Hello , very very nice video , i like your models ! but could you do a short tutorial to export mesh from blender but with a material , cause in udk the model appear but with no material/textures and i don't want to always import my texture one by one in the udk... . or can explaine me =) tHanks =)
sumeur68 1 year ago
Well done, but the corridor's too clean to be scary. Maybe add some corpses or bloodsains. At least you should make it messy;P Otherwise thumbs up!
TheycallmeICEbun 1 year ago
Great stuff, you really set the mood with your lighting.
coolcharliecool 1 year ago
Very nice im doing horror maps as well futuristic but i dont know how to do sparks or lifts yet the problem i get is 'the object above you are using is a static mesh actor not a dynamic actor the object may not function properly' ah well i know how to do flickering lights though . did you use matinee for the swinging robot anyway . Very nice map :)
ALostPizza 1 year ago
nice work. first hallway reminded me of F.E.A.R
44mada 1 year ago
can someone tell me if the kit is shooter only cuz i would love to use this to make my somewhat medieval sword fighting game
nexusmaximus1k 1 year ago
@nexusmaximus1k
No its free choice, you can create anything...
RShelpaa 1 year ago
hey does the program come with premade weapons because i swear i've seen that gun before in another vid and i so can you make other weapons to use besides them like a sword
nexusmaximus1k 1 year ago
you can make the horror feeling better if you add some blood. just simple type in content browser.
FirstPersonSlayer 1 year ago
Nice work. One of the best levels I've seen as of yet.
GuitarHeroRulez321 1 year ago
some serious talent here man can you do a step by step tutorial on how you made this level?
KelvinPCGaming 1 year ago
Ey cool work man, can you please make a tutorial on how to this (create a level with variety of stuff in it), i subscribed just in case u make a tut... peace
Favetop00 1 year ago
how did u make that elastic rope??
chrille92lind 1 year ago
sick 5/5
lopidum 1 year ago
Did you use the lightmass?
dudeboy524 1 year ago
Place a running girl at the end of the level that runs toward a shadow and then disappears when you come close, then it'll be cool :>
Samuka97 1 year ago
ok not realy scary
theking199012 1 year ago 3
more dead robots all of the place, tomb stones out side, and 1 pain in the butt AI that continues to scare the crap out of you no matter what and this map would be tight
ThumbsDown112 1 year ago
how do you get rid of the GUI? I seem to can't find where its located at
kinififigueroa 2 years ago
how did u get the motion blur to work?
Assassinsfreak 2 years ago
@Assassinsfreak this might be a lil late, but I think you have to put a PostProcessVolume in the level then edit its properties to enable Motion blur and other crap
lildragon5555 1 year ago
You need to work more on the lighting . Becouse shadows in reallife are not 100% dark.
hydzior 2 years ago 8
It's due to YouTube's video conversion.... they are not black ingame.
fallingbrickwork 2 years ago 14
@fallingbrickwork it looks extremely good in my opinion
wingedwolf123 2 years ago
@hydzior Who cares anyway... There's no lazer guns in real life either. If the dark shadow serves the target of the game wich is horror according to the title.. then be it that way... The best games ever created in the hystory of games industry were made before lightmass came in.
Priest909 2 years ago
@Priest909 lightmass is nothing new . Games like quake2 are using global illumination to bake lightmaps ;]
hydzior 2 years ago 2
@hydzior All I'm saying here is that everyone in game develpment these days are so obsesed with the so caled "detail" that we have lost the real deal which is the game itself.
In the current video the sharp shadow serves game's needs... Of course it could take some more improvement but... it does what it is supposed to do.
Priest909 2 years ago
@hydzior set full hd :)
crakrjakful 1 year ago
@hydzior set 720p hd
crakrjakful 1 year ago
@hydzior
In April version, a shadow problem is solved. In April shadows aren't 100% black.
BTW.
Siema hydzior ;)
MaKiPOLSKA 1 year ago
looks awesome!! Now you have only to make your own Models and more Levels and then its a great game!
1jackasskids 2 years ago
One question, were these 3d models created by you? or you downloaded from a web.
Where can i find these 3d models? I want to create a non-futuristic demo, but I'm not 3d artist. Please give me some help
OP3NGL 2 years ago
All the level building models were made by me. Some of the static items (barrels, crates etc) were from Dexsoft.
fallingbrickwork 2 years ago
Comment removed
ChimeraProd 2 years ago
are you able to model your own guns and characters because all of the vids ive seen have the same ones
horrorfinatic 2 years ago
They are all the same, just different conversions using different graphic engines. I'm still unsure of which engine to use, so i'm using this to make a comparison
fallingbrickwork 2 years ago
so if i want to make my own models i will have to use something else like 3dsmax? because i heard blender models aren't compatible and I don't want to spend 4000 dollars on 3ds max
horrorfinatic 2 years ago
Blender can export models in just about any format. I would be VERY suprised if none of those formats were compatible with UDK.
JamesKravenwolf 2 years ago
good. cuz i have blender but someone said they werent compatible. can ii use it for commercial games
horrorfinatic 2 years ago
you just need an ase exporter if it doesn't export as that natively (which it may not). If an exporter is required, you'll get one for blender no probs.
fallingbrickwork 2 years ago
Yes you can use your own models for commerical games; it's your choice XD If you're talking about Blender, yes. If you're talking about UDK, there's a license on their website. I think it's after the first $10,000 in profits for your game, you have to start paying them royalties thereafter.
JamesKravenwolf 2 years ago
yea i know about that.
horrorfinatic 2 years ago
Then why'd you ask? O.o
JamesKravenwolf 2 years ago
i just meant i know about the license
horrorfinatic 2 years ago
blender and free.
its a good tool for game making.
3dsmax it overpriced if you only will game makeing.
Halfback1990 2 years ago
@horrorfinatic You can make your own yes.
Isythos 2 years ago
nice level... maybe you need to rebuild lighting since the weapon model doesn't cast or recieve shadows.
dickbastardy 2 years ago
Looks very good. The waepon model is beatifull. I also liked howyou implemented the rope with the body. keep it going
VisualKnights 2 years ago
@VisualKnights
The weapon is built in
MagnusRulerHardt 2 years ago