As usual, this video was highly informative and interesting. Kind of odd that despite VGA being "256 colors", the last few entries are all black. Granted, this is 256 colors out of how many possible colors? Heh.
The primary problem that I see with this palette, aside from the numerous duplicate color entries, is that it is not uniformly distributed with regards to visual differences. For example, there are only 24 entries for the fully saturated bright color entries (which are visually very different from each others), but there are 24 entries for the dark unsaturated colors (which all look almost the same). For dim and unsaturated colors, much fewer entries should be used, and for saturated ones, more.
As usual, this video was highly informative and interesting. Kind of odd that despite VGA being "256 colors", the last few entries are all black. Granted, this is 256 colors out of how many possible colors? Heh.
JosephCollins 6 months ago
@JosephCollins 256 out of 262144 (64×64×64) colors.
It is a palette, meaning different colors can be assigned arbitrary to each of the 256 slots. This was just what they are mapped to by default.
Bisqwit 6 months ago
This palette does look rather useful for those who don't set their own palette or want to display EGA graphics using VGA
FreeFireFull 6 months ago
The primary problem that I see with this palette, aside from the numerous duplicate color entries, is that it is not uniformly distributed with regards to visual differences. For example, there are only 24 entries for the fully saturated bright color entries (which are visually very different from each others), but there are 24 entries for the dark unsaturated colors (which all look almost the same). For dim and unsaturated colors, much fewer entries should be used, and for saturated ones, more.
Bisqwit 6 months ago
wow, nice!
stickmakerman 6 months ago
0_0
kademan13 6 months ago
Both videos were interesting but i would rather see more c++0x videos :)
labobo 6 months ago