@GruntSplatterSpree :/ sorry to hear that. we'll its pretty tedious to explain in text. I made a quick tutorial for you and I hope you get a chance to see it.
It seems simpler to just make one face with the tree image and have it rotate on the Z-axis to face the player at all times, though it would have to be a far away tree or even a LOD version of this tree for even longer distances to maximize system speed (even though a 4 or 5 polygon tree wouldn't take much space, anyways this is just an idea). This would be horrible if it were a multi-level (level as in height) game (in which case this video's tree would be more effective graphic-wise).
Yeah, somebody had suggested the "always facing the player" idea which makes sense if you only have a few trees on the scene. Having a forest with a lot of individual trees though is another story, because of the load from all the track-to sensors. There might also be an issue of spacing between trees-- so that they don't overlap when tracking the player. =)
I have a bit of a problem, when I render the planes are blank, I didn't subdivide mine because I'm making branches. I going to test it in Unity to see if it still works.
I'll have to figure out the equivalent actions in Maya, but I thought that was a great basic tutorial for beginners and it was very helpful. Thank you!
Then you have to save it. Hit "save for web and devices" then at the upper right corner you choose PNG and you get automatically an option for alpha and so on. An the you hit the save button ;)
First you right click on your base layer >select convert to smart object>Right click on your base layer again > and select rasterize layer :D now delete it or erase the white stuff
You can export the UVs from the UV window by using Scripts > Save UV Face Layout. That will give you a TGA bitmap that you can edit in another application. When you're done, you can replace the existing UV image with the new one and just follow the guidelines.
Hi! Thankyou for taking the time to make this tutorial.
Is this supposed to work when rendering? Because when I render it, all I get is black where it is supposed to be alpha (black is set to alpha) I need to use dds files, I have tried both dds and png but I don't get a transparent alpha when I render it.
I suppose you've already created a Material for your mesh that uses the UVTex in Map Input. You'll also have to tick "TexFace" and "A" under the Material tab. You can also activate "Ray Transparency". That should get rid of the black background of the image.
I wouldn't recommend this method for rendering though because it's hard to make it work with lights, especially if you want to have realistic shadows.
Basically, the shadow this object will cast will be the shape of the mesh itself and not the shape of the UV image. So if you're using a basic plane, your tree's shadow is going to be rectangular.
This thing is only good for games that don't use lights in the environment. =(
AHH It works!, I had not turned on the 'A' but I had turned on the TextFace and I didn't need to activate 'Ray Transparency' . Thankyou! now I can make trees :D.
I'm thinking about the shadow and from this tutorial it gave me an idea to do pretty well much the same thing as you have done, but instead of just using 1 square(2 rectangles) I could subdivide it and shape it around the tree. A few more polys shouldn't hurt. I will get back to you with how it goes in the game.
Unless you're talking about the white image artifacts and if your PNG image has an alpha channel, then all you'll see is the visible parts of the image.
idk what exactly you mean but im guessing u mean the texture choice in blender yes its only invisible when i press add but it gets all super light but its inadvisable around the tree
from india my friend???
notmorefat 4 weeks ago
@notmorefat
Nope, I'm from the Philippines.
ABCruz2310 4 weeks ago
@ABCruz2310 philipppines!!!!!!!!!!! my firend!!!!!
notmorefat 4 weeks ago
@notmorefat
Hahahaha! Happy New Year!
ABCruz2310 4 weeks ago
@ABCruz2310 i know its late but happy new year to you,too
notmorefat 3 weeks ago
@ABCruz2310 i know its late but happy new year to you,too
notmorefat 3 weeks ago
your intro is so weird.
letsherptothederp 2 months ago 13
@letsherptothederp LOL, I know! =)
ABCruz2310 2 months ago
adn for blender renderer?
LiamJoly 4 months ago
filo accent :P nice!
jeme145 4 months ago
@tjpickleWMM LOL.
ABCruz2310 5 months ago
hey can you help me with the mapping error at 5:37? I see the whole plane just like you
snarkbaited 7 months ago
Comment removed
GruntSplatterSpree 7 months ago
@GruntSplatterSpree
Sorry, man. I also still on 2.49 and haven't upgraded. I haven't seen the new interface.
ABCruz2310 7 months ago
@GruntSplatterSpree still need the answer?
BlenderBug 6 months ago
yea... but im not going to be watching anything in a long long time... :(
GruntSplatterSpree 5 months ago
@GruntSplatterSpree :/ sorry to hear that. we'll its pretty tedious to explain in text. I made a quick tutorial for you and I hope you get a chance to see it.
BlenderBug 5 months ago
lol , i remember these kind of trees in old racing games XD
good times !
Filo127 7 months ago 11
@Filo127
Hahaha! Yes, good times indeed!
ABCruz2310 7 months ago
lol this tree reminds me of pga golf 2000 or what ever the name was lol
urouk 7 months ago
it was used old games like carmageddon or dukenukem 3d
ryonagana 8 months ago
Seems really easy. I think I now know how to do this now.
bigboy4006 9 months ago
kuya dpat tagalog tutorial nlng gawin nyo :)))
Arniicko 9 months ago
not to be mean but go to 0.41 thisssssss gamessssss thissssssss itssssssssssss
Solex750 10 months ago
"And Here we have a lovely tree, HEHEHEHEHE"
jhwblender 10 months ago
I hear so many dogs in the background of this video!
stephk42 10 months ago
could u send me the picture with the alpha plz cuz mine isn't working
zorogoth 1 year ago
It seems simpler to just make one face with the tree image and have it rotate on the Z-axis to face the player at all times, though it would have to be a far away tree or even a LOD version of this tree for even longer distances to maximize system speed (even though a 4 or 5 polygon tree wouldn't take much space, anyways this is just an idea). This would be horrible if it were a multi-level (level as in height) game (in which case this video's tree would be more effective graphic-wise).
Kazon7000 1 year ago 3
@Kazon7000
Yeah, somebody had suggested the "always facing the player" idea which makes sense if you only have a few trees on the scene. Having a forest with a lot of individual trees though is another story, because of the load from all the track-to sensors. There might also be an issue of spacing between trees-- so that they don't overlap when tracking the player. =)
ABCruz2310 1 year ago
thats like in wow.
Adavur 1 year ago
how did you make two modes at once???
rokstar234 1 year ago
@rokstar234 dont worry i figured it out
rokstar234 1 year ago
@rokstar234
Alright. =)
ABCruz2310 1 year ago
Ouch! In 2010 a five polygone tree
no no no
dachrisslfissl 1 year ago
I have a bit of a problem, when I render the planes are blank, I didn't subdivide mine because I'm making branches. I going to test it in Unity to see if it still works.
RoverDeDog96 1 year ago
@RoverDeDog96
I got the same problem :(
Did you find a solution?
Please help..
Coasterfun4U 10 months ago
@Coasterfun4U
Unfortunetly not yet :[
It can be done, I just need to find out how it works
RoverDeDog96 10 months ago
And there you have an ugly tree :D
So funny :D
Taranee66 1 year ago 5
@Taranee66
Hahaha! =)
ABCruz2310 1 year ago
that guy's supposedly a Czech or a Slovak so his name is pronounced "kratokhvil" not "kratochvil" :)
alexgrinkov 1 year ago 3
@alexgrinkov
Ah! Very good. Thanks for the correction. =)
ABCruz2310 1 year ago
Pinoy ka ba?
I was expecting particles XD.
RagingBubuli 1 year ago
@RagingBubuli
Hind. Kunwari lang. Hehehe! Particles? Hindi na "simple tree" yun. =)
ABCruz2310 1 year ago
how do you get backface to show in the game because i have a flag that is just one plane and one side shows and the other side doesnt
Alusaint 1 year ago
This seems like Linux..... I have something like it.
micheil592 1 year ago
@micheil592
Yup, it's Linux. =)
ABCruz2310 1 year ago
Are you a mexican?
xxxIronHeadxxx 1 year ago
@xxxIronHeadxxx
Nope. Filipino.
ABCruz2310 1 year ago
@ABCruz2310 close enough. LOL
xxxIronHeadxxx 1 year ago
@xxxIronHeadxxx
Hahaha! Yeah, I would have wanted to see Mexico go further in the World Cup. =)
ABCruz2310 1 year ago
how do i duplicate something in blender whats the button?
n00bszpro 1 year ago
@n00bszpro
Shift + D?
ABCruz2310 1 year ago
it is how to make a nitro or turbo but i don,t know any tuts because no body interstest in cars like me
gamerx2010 1 year ago
@gamerx2010
Oh man. I'm not so interested in cars myself. =(
ABCruz2310 1 year ago
@ABCruz2310 ok that mean you cant help me
gamerx2010 1 year ago
@ABCruz2310 hey friend thanks for your tut because i figuer it out
the nitro i am the nitro at last with your help thx man
gamerx2010 1 year ago
hey friend can you help me
gamerx2010 1 year ago
hey friend can you help me in one thing
gamerx2010 1 year ago
@gamerx2010
Tell me about it and I'll see if I know how to help you. =)
ABCruz2310 1 year ago
@ABCruz2310 t is how to make a nitro or turbo but i don,t know any tuts because no body interstest in cars like me
gamerx2010 1 year ago
I'll have to figure out the equivalent actions in Maya, but I thought that was a great basic tutorial for beginners and it was very helpful. Thank you!
bijan00711 1 year ago
You're welcome. =)
ABCruz2310 1 year ago
rocknroll
BEZERKninja 1 year ago
thanks, very nice!
themightyspringwater 2 years ago
Thanks for this nice tut!!!!
artist1402 2 years ago
Good.
How do you make boeing 747? Need for future motion picture.
ScreenwriterMovie 2 years ago
You can start by contracting a visual effects team :P
xelnagaus 2 years ago 3
2:29 "click" w?
Warhammer40kable 2 years ago
Hehehe, my bad. Press.
ABCruz2310 2 years ago
haha XD, that's really a ugly three. but a good turtorial, like u accent.;)
yoshiwako 2 years ago 3
Hahaha! Thanks! =)
ABCruz2310 2 years ago
Linux Ubuntu, Hell yeah!!!
floribpunt 2 years ago 3
Yeah!
ABCruz2310 2 years ago
linux?
girlsk8boards52 2 years ago
what the fuck kind of os is that
girlsk8boards52 2 years ago
pilipino ka!
buraprap123 2 years ago
Opkors! =)
ABCruz2310 2 years ago
were do u get alpha please answer
wolfmanic252 2 years ago
and now make a 3D tree in real good quality but his one's looks just fine
multimediahelp1 2 years ago
Hey where would i get alpha i have Photoshop and it allows you to save as PNG but i tryed to open image and it didn't work?
WeissyMF54 2 years ago
Sorry, I haven't touched Photoshop in a long time. =(
ABCruz2310 2 years ago
set the link for your tree image so we can download it
o0marinh0o 2 years ago
I suppose you have already edited your picture?
Then you have to save it. Hit "save for web and devices" then at the upper right corner you choose PNG and you get automatically an option for alpha and so on. An the you hit the save button ;)
SuperFajar 2 years ago
First you right click on your base layer >select convert to smart object>Right click on your base layer again > and select rasterize layer :D now delete it or erase the white stuff
valek27 2 years ago
^This. =)
ABCruz2310 2 years ago
what ?
valek27 2 years ago
What you said was a good comment.
ABCruz2310 2 years ago
nice dog in the background
greymotuhsk8er 2 years ago
hey can you us save blender uv files and open them on a paint program and modify them there then open them in the uv window for the object
bathoids 2 years ago
You can export the UVs from the UV window by using Scripts > Save UV Face Layout. That will give you a TGA bitmap that you can edit in another application. When you're done, you can replace the existing UV image with the new one and just follow the guidelines.
(...if that's what you mean.) =)
ABCruz2310 2 years ago
That's pretty cool, if using light in a game you could just make it shadeless, with GLSL.
lin0xd 2 years ago
I haven't played around with GLSL much, but thanks for the info. Thanks for coming by also. =)
ABCruz2310 2 years ago
Hi! Thankyou for taking the time to make this tutorial.
Is this supposed to work when rendering? Because when I render it, all I get is black where it is supposed to be alpha (black is set to alpha) I need to use dds files, I have tried both dds and png but I don't get a transparent alpha when I render it.
mianiak 2 years ago
I suppose you've already created a Material for your mesh that uses the UVTex in Map Input. You'll also have to tick "TexFace" and "A" under the Material tab. You can also activate "Ray Transparency". That should get rid of the black background of the image.
I wouldn't recommend this method for rendering though because it's hard to make it work with lights, especially if you want to have realistic shadows.
ABCruz2310 2 years ago
Basically, the shadow this object will cast will be the shape of the mesh itself and not the shape of the UV image. So if you're using a basic plane, your tree's shadow is going to be rectangular.
This thing is only good for games that don't use lights in the environment. =(
ABCruz2310 2 years ago
AHH It works!, I had not turned on the 'A' but I had turned on the TextFace and I didn't need to activate 'Ray Transparency' . Thankyou! now I can make trees :D.
I'm thinking about the shadow and from this tutorial it gave me an idea to do pretty well much the same thing as you have done, but instead of just using 1 square(2 rectangles) I could subdivide it and shape it around the tree. A few more polys shouldn't hurt. I will get back to you with how it goes in the game.
Once again thank you!
mianiak 2 years ago 9
Yeah, shaping the mesh around the object wouldn't hurt if it's for rendering purposes. Good idea, thanks! =)
ABCruz2310 2 years ago
Go to Shading /material button /material and click on texface.
coumn 2 years ago
can this work for any image?
kidsweekly 2 years ago
It should be a PNG with an alpha channel. (Sent you a PM too.)
ABCruz2310 2 years ago
ok ill post one later today
DJscratchnsniff91111 2 years ago
2. remove unwanted parts of the image, like backgrounds
3. save as a PNG image with alpha
4. open the PNG in Blender's UV Editor
ok i've cut the tree n save it to png.then,open in uv editor.now,how to make my background image doesnt have white color into blender?
zubtme 2 years ago
"8. enable alpha and two-sided for both faces"
Unless you're talking about the white image artifacts and if your PNG image has an alpha channel, then all you'll see is the visible parts of the image.
ABCruz2310 2 years ago
idk what exactly you mean but im guessing u mean the texture choice in blender yes its only invisible when i press add but it gets all super light but its inadvisable around the tree
DJscratchnsniff91111 2 years ago
Maybe post a video response so I can see what's wrong. I really don't get what you're saying. =(
ABCruz2310 2 years ago
ok when i hit alpha nothing happens but in the video everything but the tree turned invisible
DJscratchnsniff91111 2 years ago
Does your tree image have an alpha channel?
ABCruz2310 2 years ago
how do you make it all invisable but the tree with alpha i can find that out
DJscratchnsniff91111 2 years ago
I didn't understand your question...
ABCruz2310 2 years ago
Yuupie, now on all new blender videos on YT will be trees! Thanks :D
Neomex000 2 years ago 5
Hehehe! =)
ABCruz2310 2 years ago
ah, nice tree! why not try other species so that you have a lot of other trees together? That's a lot of work, of course. But this is good.
racheleverdene 2 years ago 3
omg abcruzz i love you so much thanks now my game will have trees thanks
juggalo56 2 years ago 8
Hahaha! Alright! =)
ABCruz2310 2 years ago