@micoromico We iterated the orientation model a couple of times. It ended out like this. When not in combat (not firing), the camera will always follow your gun. To turn the player, simply rotate the gun out of a 60(ish, im not totally sure) degree frontal cone. This tested out to be the best method for navigating the world. When in combat (firing), the gun is "freeform" which allows for good aiming, but you are still able to rotate if you leave the 60 degree frontal cone :)
Bitch, hold W and fire!
TheCommentGiver2000 7 months ago
Looks really great, but the orientation concept looks strange and it makes the gameplay a bit confusing.
The whole project looks solid(aside of the orientation :P). Good luck guys!
micoromico 1 year ago
@micoromico We iterated the orientation model a couple of times. It ended out like this. When not in combat (not firing), the camera will always follow your gun. To turn the player, simply rotate the gun out of a 60(ish, im not totally sure) degree frontal cone. This tested out to be the best method for navigating the world. When in combat (firing), the gun is "freeform" which allows for good aiming, but you are still able to rotate if you leave the 60 degree frontal cone :)
Theformand 1 year ago
good job.
I wanna do that when I grow up.
dactilardesign 1 year ago
I hate nerds, they always do the coolest things... =\
This looks awesome man.
XFSXsnip3rX 1 year ago 5
Seems like a pretty solid project! Great work
AvatarUnlocked 1 year ago