Added: 1 year ago
From: Theformand
Views: 1,914
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (6)

Sign In or Sign Up now to post a comment!
  • Bitch, hold W and fire!

  • Looks really great, but the orientation concept looks strange and it makes the gameplay a bit confusing.

    The whole project looks solid(aside of the orientation :P). Good luck guys!

  • @micoromico We iterated the orientation model a couple of times. It ended out like this. When not in combat (not firing), the camera will always follow your gun. To turn the player, simply rotate the gun out of a 60(ish, im not totally sure) degree frontal cone. This tested out to be the best method for navigating the world. When in combat (firing), the gun is "freeform" which allows for good aiming, but you are still able to rotate if you leave the 60 degree frontal cone :)

  • good job.

    I wanna do that when I grow up.

  • I hate nerds, they always do the coolest things... =\

    This looks awesome man.

  • Seems like a pretty solid project! Great work

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more