Very cool! I know it's probably a silly question, but what type of computer are you using for the rendering and how long does it take, including computing the simulation etc. I'm assuming your probably using an amazing server computer with a couple hundred processors, but I am curious :P
We have 2 quad-core computers and 1 8-core computer. Simulation can take up to a couple of houres. Rendering the sand volume, which meant rendering millions of small spheres was distributed over a render-farm of 20-30 computers. I guess each frame took about 10 minutes to render.
@Tonysteiner Hi, I'm trying to use openMP to parallelizing little particle simulation, I've created. Did you used some task manager to manage simulation and parallelizations, or did you just used "#pragma omp parallel for" in front of loops to distribute the work?
Cool but its not realtime i guess
11myedu 8 months ago
Wow great demos, thanks for the fun!
Daghead 1 year ago
Very cool! I know it's probably a silly question, but what type of computer are you using for the rendering and how long does it take, including computing the simulation etc. I'm assuming your probably using an amazing server computer with a couple hundred processors, but I am curious :P
EXCESSENTERTAINMENT 2 years ago
We have 2 quad-core computers and 1 8-core computer. Simulation can take up to a couple of houres. Rendering the sand volume, which meant rendering millions of small spheres was distributed over a render-farm of 20-30 computers. I guess each frame took about 10 minutes to render.
Tonysteiner 2 years ago
@Tonysteiner Have you thought about solving this problem on GPUs? What software tools do you use for parallelization?
spacksack 1 year ago
@spacksack I have parallelized my work on unified SPH models (see one of my other videos) using CUDA. The CPU version is parallelized using OpenMP.
Tonysteiner 1 year ago
@Tonysteiner Hi, I'm trying to use openMP to parallelizing little particle simulation, I've created. Did you used some task manager to manage simulation and parallelizations, or did you just used "#pragma omp parallel for" in front of loops to distribute the work?
subseth 1 year ago
@subseth I just used "#pragma omp parallel for" :-)
Tonysteiner 1 year ago
Kick ass
neoblood3d 2 years ago
Now, if that was realtime that would be good...
steveiouk 3 years ago
Time is relative ;-)
Tonysteiner 3 years ago
Realtime is 30 Frames Per Second, not 78 Seconds Per Frame. Though, you can confuse them once in a while. :)
Zalo10 3 years ago
very cool
DarkTrunksGeorgeSim 3 years ago