Added: 3 years ago
From: Tonysteiner
Views: 7,030
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  • Cool but its not realtime i guess

  • Wow great demos, thanks for the fun!

  • Very cool! I know it's probably a silly question, but what type of computer are you using for the rendering and how long does it take, including computing the simulation etc. I'm assuming your probably using an amazing server computer with a couple hundred processors, but I am curious :P

  • We have 2 quad-core computers and 1 8-core computer. Simulation can take up to a couple of houres. Rendering the sand volume, which meant rendering millions of small spheres was distributed over a render-farm of 20-30 computers. I guess each frame took about 10 minutes to render.

  • @Tonysteiner Have you thought about solving this problem on GPUs? What software tools do you use for parallelization?

  • @spacksack I have parallelized my work on unified SPH models (see one of my other videos) using CUDA. The CPU version is parallelized using OpenMP.

  • @Tonysteiner Hi, I'm trying to use openMP to parallelizing little particle simulation, I've created. Did you used some task manager to manage simulation and parallelizations, or did you just used "#pragma omp parallel for" in front of loops to distribute the work?

  • @subseth I just used "#pragma omp parallel for" :-)

  • Kick ass

  • Now, if that was realtime that would be good...

  • Time is relative ;-)

  • Realtime is 30 Frames Per Second, not 78 Seconds Per Frame. Though, you can confuse them once in a while. :)

  • very cool

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