Infinite Z "holodeck" demo
At Autodesk University 2010, the guys from California-based Infinite Z showed off their mind-blowing 3D holodeck-like display.
core77inc • 10,906 views
Tech Stuff
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Daniel Dennett - Is Evolution an Algorithmic Process? Part 4
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Darwin Day 2008 - Evolved virtual creature compilation video
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Elevated by RGBA and TBC
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Future Crew - Second Reality
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ONR's Distinguished Lecture Series featuring PW Singer
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Pixel City - Procedurally generated city
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PixelJunk Shooter 2 and SideScroller: Fluid And Lighting Part t 1
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Realtime Procedurally Animated Spiders
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Spilled by Archee: fluid simulation in a 4Kb program
So You Want to Work in the Video Game Industry
I worked in the game industry for about eight years. It's not all fun and games.
247,201 views
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11 months ago
WilliamGibbon
commented:
Oh, I'm not saying that time reversal in an MMO isn't POSSIBLE. It just requires a huge amount of tricky programming, for a feature that adds little to that style of game. Even a localized effect creates all sorts of sync headaches. Some people understand such risk/payoff considerations, but the ...
ONR's Distinguished Lecture Series featuring PW Singer
This video was originally shared on the Armed with Science blog: http://go.usa.gov/4ZD.
Dr. Peter Warren Singer, author, senior fellow and directo...
DODvClips • 1,895 views
Future Crew - Second Reality
The PC demo "Second Reality" by Future Crew, one of the most well-known demos ever.
1st place at Assembly 1993.
stormblast0891 • 217,883 views
Realtime Procedurally Animated Spiders
All animation procedurally generated, in realtime. No pre-created animation whatsoever.
Details:
A system for dynamically animating ground base...
SundownSFA • 80,973 views
"Genesis effect" for Star Trek II - The Wrath of Khan
ILM computer graphics division develops "Genesis effect" for Star Trek II - The Wrath of Khan
yupingch • 27,146 views
So You Want to Work in the Video Game Industry
I worked in the game industry for about eight years. It's not all fun and games.
247,201 views
Please take my sarcasm in this video (or any xtranormal "career" thing) with a few grains of salt. No, you probably won't work an 80 hour week (unless you have a terrible boss or are your own boss) -- but you can expect some 60s. Some game developers are unhappy. Some love what they do, even with...
I just saw a demo of this thing at my office -- it's pretty cool. It keeps track of where your eyes are and adjusts accordingly. The effect is like sitting at desk with objects floating in the air above it. Would be awesome for certain kinds of games.