A series of videos visualizing the waveforms produced by the Atari POKEY sound chip on several chiptune tracks from the Atari SAP Music Archive (ASMA).
This is the complete set of level music fromthe little known game "Spot Goes to Hollywood" published by Eurocom in 1995. All music was composed by Tommy Tallarico.
All music here is played at their PROPER speed of 50 Hz. Everyone who uploaded these to YouTube failed to play it at the right speed, and the music is way too fast. This is how it was meant to be played.
These are some of my favorite game music of all time. I hope you guys enjoy it as much as I do.
The AdLIb music for 1993 game "God of Thunder" by Adept Software \ Software Creations Ltd.
Music composed and sequenced by Roy Davis. You can download this excellent game for free on Adept's official website: http://www.adeptsoftware.com/got/
Here it is, the entire CDA sountrack for The Incredible Machine, in the correct track order. I'm just posting this because this gets no love whatsoever on the Internet.
All tracks were composed by Tim Clarke and Christopher Stevens.
Here it is, the entire CDA sountrack for The Incredible Machine 3, in the correct track order. I'm just posting this because this gets no love whatsoever on the Internet.
All tracks, except Pictures, were composed by Tim Clarke and Christopher Stevens.
In a piano, notes repeat every 12 semitones (or keys, both black and white), and each whole interval doubles the frequency of these notes. Together, these notes form what we call a pitch class.
It occurred me that the shape of a spiral has all the correct properties to represent this relation between notes. So I wondered, how would piano music look like if it was represented as a spiral of keys?
I quickly hacked together a PHP script that reads MIDI files and creates the frames of these videos you see now. It's a rough draft, but it works pretty well!